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SGT_FW
by Aku_Aku. 06/02/25 17:54
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2 registered members (AndrewAMD, Quad),
507
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: Survive! future plans
[Re: Cowabanga]
#284453
08/13/09 12:53
08/13/09 12:53
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Joined: Jul 2007
Posts: 288 Germany, NRW
Martek
Member
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Member
Joined: Jul 2007
Posts: 288
Germany, NRW
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It is true. I played with flits and Xathor, they will agree...
3D Gamestudio A7 Extra
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Re: Survive! future plans
[Re: Xarthor]
#284545
08/13/09 20:43
08/13/09 20:43
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
OP
User
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OP
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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ok, new highscore is: martek: 152579 Points that must have taken some time! please, only post your highscores if you get a higher one that this  and btw, sometimes the game is harder and sometimes easier, because the more players are on the server, the stronger the monsters get. combine that with this bug and the monsters get harder the longer the server stays online, until it's full forever. the next version will maybe have a display that tells you how many players the server thinks there are. i just got another idea: what do you think of a version 0.56 that switches to A7.80 public beta and fixes a few bugs? i know that you'd rather see new features, but this would fix many of the "connection losts"
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Re: Survive! future plans
[Re: SchokoKeks]
#284551
08/13/09 21:27
08/13/09 21:27
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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gut idea! i would port it to lite-c, because its very powerfull and you can do some things you're not able to do in c-script. The map will be very easy in lite-c, because every player can create a panel for himself and show his position with this.
Richi
EDIT: Hey SchokoKeks, you have post!
Last edited by Richi007; 08/13/09 21:27.
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