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Re: PhysX Plugin Beta [Re: Dark_samurai] #283952
08/10/09 20:39
08/10/09 20:39
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
I get "CRASH IN MAIN"
Happens with settype(and other not known positions)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: PhysX Plugin Beta [Re: Rackscha] #283973
08/10/09 22:42
08/10/09 22:42
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Unity also uses PhysX but doesn't require a driver. I think they have the PhysX source. Conitec should get the source license too since the driver requirement really sucks. :p

Re: PhysX Plugin Beta [Re: amy] #284030
08/11/09 10:35
08/11/09 10:35
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
It works with the public beta 7.80 of gamestudio. Everything is like Tobias described it. But when I press "L" once, the car can't drive anymore.

Anyway, very good contribution!

Re: PhysX Plugin Beta [Re: Timothy] #284403
08/13/09 08:46
08/13/09 08:46
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi, I forgot to tell you, that you need the latest beta version!
(Well, some guys found it out by their own.)

The bug with the "Lift" function is very strange, I think the mistake is not in the dll but in the car.c script.

And yes, the character controller and all the other functions you find in the physX.h file should work!

Greetings,
Chris


website coming soon!
Re: PhysX Plugin Beta [Re: Chris3D] #285077
08/16/09 22:14
08/16/09 22:14
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,
I fixed all the problems you told me.

Here is the latest beta version: //Changing server

please check out the physX.h file for more details!
can you understand the descriptions of the functions?

- If you like to use the RemoteDebugger.exe do following steps:
1. start the RemoteDebugger.exe
2. start the main.exe (or main.c)
3. in the debugger open the menu: "view"
4. set the "coordinate system" to "Right-handed"
5. set the "Camera" to "3DGS Cam" (it is only there, if you run the main file)

You can also click at dynamic physX objects and move them with the mouse without the RemoteDebugger! try it out with the blue barrels at the beginning (on the left side).

Have Fun!
Feedback would be great...
Bye

Re: PhysX Plugin Beta [Re: Chris3D] #285340
08/18/09 07:37
08/18/09 07:37
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
great contribution! but it does not work with beta 7.80 in my case


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: PhysX Plugin Beta [Re: MPQ] #285348
08/18/09 08:29
08/18/09 08:29
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
You need the latest beta version (not public beta). The latest beta version is 7.81 and is only available for beta tester.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Dark_samurai] #285359
08/18/09 09:15
08/18/09 09:15
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
Newbie
A

Joined: Jan 2009
Posts: 15
Wyoming
I think It would be better if they could have a check in preferences to turn on physics engine on and off. and which physics engine to use. that way you would have a seperate clean engine and nothing iranious playing with the physx engine.

Re: PhysX Plugin Beta [Re: Arron] #285361
08/18/09 09:19
08/18/09 09:19
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
As far as I know the physx engine will replace the ode physik engine when the physx plugin is ready. Conitec also said that they want to add vlaues to the preferences for mass, friction etc. so that you can setup physik object directly in WED.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Dark_samurai] #285366
08/18/09 09:33
08/18/09 09:33
Joined: Apr 2008
Posts: 585
Austria
Petra Offline
Support
Petra  Offline
Support

Joined: Apr 2008
Posts: 585
Austria
Sweet! It works perfect with the public beta!

I think I'm going to use PhysX instead of ODE for my pinball game, could save me some headaches. How much will the plugin cost?

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