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Re: PhysX Plugin Beta [Re: Petra] #285368
08/18/09 09:40
08/18/09 09:40
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
As far as I know this will be the official physX plugin it was commissioned by conitec.

@Chris3D: Does your plugin already support soft body physics? I looked into the physx.h but I couldn't find a function for that.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Petra] #285369
08/18/09 09:44
08/18/09 09:44
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
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Joined: Jan 2009
Posts: 15
Wyoming
i think he should intergrate the levelbounds for the physx engine into the editor so manipulation is already there in the stream of accsess so it will have no wheels falling through the mass

Re: PhysX Plugin Beta [Re: Arron] #285370
08/18/09 09:53
08/18/09 09:53
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
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A

Joined: Jan 2009
Posts: 15
Wyoming
also do you plan to use mdl generated .tet files

Re: PhysX Plugin Beta [Re: Arron] #285531
08/18/09 22:33
08/18/09 22:33
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi! laugh

all the guys, who don't have the latest beta version can use the main.exe file, which is also included in the carlevel.rar.

I already tested cloth and fluids in the A7 engine, but this version will only have the basic stuff.

@Arron: I haven't heared about .tet files until now, can you tell me more?

Re: PhysX Plugin Beta [Re: Chris3D] #285544
08/18/09 23:53
08/18/09 23:53
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
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Wyoming
there a generated face wrapper for physics similation it comes with sdk in the folder of sdk bin\win32 PhysXViewer.exe it comes with functions like iso surface and generate volume. it has ragdolls,hinges,softbodies,car effects, so
its basically the rest of physx simulation activated for runtime these files help the physx engine run somethlee to anticipate the ground level so physx dont fall thruogh terrain. and it set physx generated files in motion. thers an .object format there is also part of sdk to inergate model formats or level formats. i have several older editors if you would like to try.

Re: PhysX Plugin Beta [Re: Arron] #285547
08/18/09 23:59
08/18/09 23:59
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
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A

Joined: Jan 2009
Posts: 15
Wyoming
also the .tet files would reside by the model i think even for distribution.

Re: PhysX Plugin Beta [Re: Arron] #285600
08/19/09 09:39
08/19/09 09:39
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
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Joined: Sep 2003
Posts: 271
Germany
Oh yeah, you mean the TetraMesh files, they are only useful for softbodies / cloth... so maybe later I will use it.

Re: PhysX Plugin Beta [Re: Chris3D] #285606
08/19/09 10:01
08/19/09 10:01
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
That quiiiiik sound is really anyoing! It's not played correctly, I think.
Sometimes it feels like playing over the internet. The physics lag a bit (not always but sometimes).


But overall it's working really good! I like it!

Quote:
I already tested cloth and fluids in the A7 engine, but this version will only have the basic stuff.


So this version is the one that will be officially used by conitec? And I guess you will sell the new version with soft body physics yourselfe?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Dark_samurai] #285640
08/19/09 12:13
08/19/09 12:13
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
Why it needs the beta?

Re: PhysX Plugin Beta [Re: MMike] #285791
08/20/09 07:53
08/20/09 07:53
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Thats the first external physics engine that really works with the car demo, very good work!

I also like that the physics functions are similar to the built in physics, this makes switching to PhysX very easy.

Have you already set up a price of your plugin?

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