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final Dynamite [Re: achaziel] #285217
08/17/09 17:05
08/17/09 17:05
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
o.k. yes, the zippo is now corrected. It was a beta stage. This is now the final version...
[video:youtube]http://www.youtube.com/watch?v=x7IM2StvgOo[/video]

Re: final Dynamite [Re: alpha_strike] #285240
08/17/09 19:01
08/17/09 19:01
Joined: Oct 2002
Posts: 806
Zapan@work Offline
User
Zapan@work  Offline
User

Joined: Oct 2002
Posts: 806
I would add a camera "shake"-effect when the explosion is next to the player, this let's the player think that the explosion is really "huge".
We've also added some stone particles at the explo position (on the ceiling) so it looks like that the env. get also hit. I think this will also work just fine with "dynamite"...
You can also try to place a flickering dynamic light at the position of the dynamite-fire. If you're using a spec-bump shader for the dynamite this could look really impressive and more dynamic.

Re: final Dynamite [Re: Zapan@work] #285637
08/19/09 12:01
08/19/09 12:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@alpha_strike :
Your game is great !
Just to know, will it the game have levels (factory level, terrain outdoor level) ? , and do you plan to make a complete game ?

You have all basics things working , just need some menu , options ; and make some sort of mods : new levels, new ennemies
recating differently more speed or more slow with more power ?

Keep up this great game laugh



Last edited by ratchet; 08/19/09 12:01.
Re: final Dynamite [Re: ratchet] #285649
08/19/09 13:51
08/19/09 13:51
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
Yes, of course. Call of doom will be a complete game in the future. This project is beside a small coop with zapan all lone wolf. Before I build up the levels (out and indoor) - I will script the code.

Re: final Dynamite [Re: alpha_strike] #285681
08/19/09 16:48
08/19/09 16:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well in fact i talked about :
I hate Zombies, thought it was made by you alpha_strike ?
What is that game : Call of Doom ? in another thread ?

Re: final Dynamite [Re: ratchet] #285710
08/19/09 18:48
08/19/09 18:48
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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Joined: Mar 2007
Posts: 1,852
zapan makes call of death
I make call of doom...
the reason for my zombie hate is that nobody likes my porno games.

this is the thread "I hate zombies", the game later will be known as "call of doom"

Re: final Dynamite [Re: alpha_strike] #285733
08/19/09 19:44
08/19/09 19:44
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Originally Posted By: alpha_strike
the reason for my zombie hate is that nobody likes my porno games.


That's not true. I have watched the videos of your game and it has some very nice effects and looks like it would be fun to play. I like games that offer instant gratification and I like games that offer substance. What makes a game great, is finding a middle ground, and offering a little of both.

Ballermann [Re: PigHunter] #285750
08/19/09 20:57
08/19/09 20:57
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
just for fun - no progress. enjoy
[video:youtube]http://www.youtube.com/watch?v=WH_by68jov8[/video]

Re: Ballermann [Re: alpha_strike] #285754
08/19/09 21:33
08/19/09 21:33
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Bitte! Bitte! Ändere den Blood Screen ^^

Ansonsten bisher gute Arbeit! Machste alle Modele selber?


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Ballermann [Re: rvL_eXile] #285800
08/20/09 09:00
08/20/09 09:00
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
eine kleinigkeit noch: n zippo raucht nicht ^^°

(außer wenn der docht abfackeln sollte, was fürs feuerzeug nicht sehr gesund is und man tunlichst vermeiden sollte...)


Yeah, but... Who is Lu?
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