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blcks vs models
#286302
08/24/09 14:41
08/24/09 14:41
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Joined: Jan 2009
Posts: 57 Slovakia
wolodo87
OP
Junior Member
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OP
Junior Member
Joined: Jan 2009
Posts: 57
Slovakia
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Hello. why are models brighter than blocks from WED? Expample: There is no sun in the level. How can I make models as bright as level blocks? I havent found it in manual...
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Re: blcks vs models
[Re: wolodo87]
#286377
08/25/09 02:35
08/25/09 02:35
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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this is a simple fix (at least its easy with A6). if you go to the project manager and add the materials, you can adjust the blocks, models, sprites, etc. this way, you can change the ambients, albedo, and so on. i had that same issue until i started playing around with the customizations in the project manager. now mind you, i dont know how it works with A7, but thats how its fixed in A6.
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Re: blcks vs models
[Re: wolodo87]
#286426
08/25/09 09:40
08/25/09 09:40
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Joined: Jan 2009
Posts: 57 Slovakia
wolodo87
OP
Junior Member
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OP
Junior Member
Joined: Jan 2009
Posts: 57
Slovakia
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taht wont work, because I use .c files, not wdl. But I found out something else...  I used this: my.material = mat_shaded; mat_shaded should be default material of the level blocks. The first problem was, that it didnt work, when the model was created by exporting from WED. I had to reskin it in MED, than it worked. But the blocks are still a little bit different. Is it because of lighting engine? I use just static lights, no sun, no ambient.
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