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Re: Hi:Breed Theory[New Video] [Re: Xarthor] #290914
09/22/09 11:40
09/22/09 11:40
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
this is pretty good
your monsters looks very scary and evil, a dark and creepy world, ...

i´m glad to see more next time laugh

Re: Hi:Breed Theory[New Video] [Re: Xarthor] #290916
09/22/09 11:43
09/22/09 11:43
Joined: May 2006
Posts: 148
Latvia
MTD Offline
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MTD  Offline
Member

Joined: May 2006
Posts: 148
Latvia
Looks Good.
The atmosphere, the flashlight, maybe the beast should move faster(animation).

Keep it going.

Re: Hi:Breed Theory[New Video] [Re: MTD] #290923
09/22/09 12:43
09/22/09 12:43
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
Thanks for the comments laugh
And you're right MTD, the enemies animation still need some tunings laugh

Re: Hi:Breed Theory [Re: bart_the_13th] #293297
10/10/09 15:19
10/10/09 15:19
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
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Joined: Jun 2009
Posts: 258
behind this enternet window
this game looks awesome.Well done

Re: Hi:Breed Theory[New Video] [Re: Xarthor] #293496
10/11/09 21:57
10/11/09 21:57
Joined: Jul 2009
Posts: 39
Chile!
Renard Offline
Newbie
Renard  Offline
Newbie

Joined: Jul 2009
Posts: 39
Chile!
Hey, nice work! i was wondering if I can take a look of your aiming code, I`m working on a 3th person shooter too, (mine is more cartoonish style) and I`m having a hard time making the aiming sytem accurate.

thxs anyway.


WRYYYYYYYYYYYYYYYYYY!!!1!!ONE!!11
Re: Hi:Breed Theory[New Video] [Re: Renard] #293509
10/12/09 01:03
10/12/09 01:03
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i like it. i almost crap my pants when the first monster came out! that sound they make is scary! all you need is some scary atmosphere music in the background and it will really scare people. great job.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
3PS vs FPS [Re: Blink] #297230
11/06/09 07:59
11/06/09 07:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
Testing Hibreed using FPS mode, by just adding a line of code
Code:
vec_for_vertex(camera.x,player,eye_pos);


And setting the stencil_mode to 2.
Nothing else changed...

[video:youtube]http://www.youtube.com/watch?v=NzDJGtQAqS8[/video]

This is the 3rd person(original view)...
[video:youtube]http://www.youtube.com/watch?v=skyOfKOLUkk[/video]

Re: 3PS vs FPS [Re: bart_the_13th] #297244
11/06/09 12:10
11/06/09 12:10
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
first let me state that an fps view will always make a player feel like theyre apart of your world, much more immersion but switching between 3ps and Fps is a huge decision so evaluate the advantages/disadvantages well before making the decision.. i like both camera views but also remember if you do 3ps, bad animation/camera/aiming can and will break the game.. other than that, good luck and oh, may i ask how you did the flashlight?

Re: 3PS vs FPS [Re: darkinferno] #299084
11/21/09 09:13
11/21/09 09:13
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
Originally Posted By: Renard
Hey, nice work! i was wondering if I can take a look of your aiming code, I`m working on a 3th person shooter too, (mine is more cartoonish style) and I`m having a hard time making the aiming sytem accurate.
thxs anyway.

It's actually a lil bit buggy when the fps drop below 30 fps. I forgot to bring the code(I'm in my office right now).Maybe tomorrow, thnx..


Originally Posted By: darkinferno
first let me state that an fps view will always make a player feel like theyre apart of your world, much more immersion but switching between 3ps and Fps is a huge decision so evaluate the advantages/disadvantages well before making the decision.. i like both camera views but also remember if you do 3ps, bad animation/camera/aiming can and will break the game.. other than that, good luck and oh, may i ask how you did the flashlight?

Agree, Not to mention the reverse projection in the flashlight that will be visible in 3rd PS. Oh, the flashlight is using XDIV10's texture projectore, it's in LiteC contribution...

However, I found that FPS is a little too 'common' that you have plenty in the market.

Re: 3PS vs FPS [Re: bart_the_13th] #299091
11/21/09 11:32
11/21/09 11:32
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well its common but common for a reason, dont try to do a different genre because you think because you think fpss are too common, its just a genre, it your job to make your game stand out wink

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