Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Imhotep, opm), 785 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 12 of 61 1 2 10 11 12 13 14 60 61
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #287129
08/30/09 09:59
08/30/09 09:59
Joined: Jan 2009
Posts: 16
S
skybluewildfox Offline
Newbie
skybluewildfox  Offline
Newbie
S

Joined: Jan 2009
Posts: 16
hi im newbie in 3dgs and lite-c also..

im just wanna make animated and mirrored water in my project..
then, i found this tools, im using shade-c v0.90..
when i attach sc_water() method, my water model animate, but i got my water weird.. looks like this pict..



what's wrong with this? can somebody give me solution? im just learn lite-c..

thx before.. laugh

Re: Shade-C v0.91 BETA S1 RELEASED [Re: skybluewildfox] #287310
08/31/09 11:22
08/31/09 11:22
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
This looks like your version of A7 does not support Render to Texture...but it might also be another error, well see wink

Could you please tell me what version of A7 you are using?


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #287340
08/31/09 13:48
08/31/09 13:48
Joined: Jan 2009
Posts: 16
S
skybluewildfox Offline
Newbie
skybluewildfox  Offline
Newbie
S

Joined: Jan 2009
Posts: 16
im using gamestudio pro 7.05/WED V6.8291.. Is that version doesnt support this?

But when i try ur demolevel, its run well..

im also have try to make animated water with c script, and it works, but im using lite-c in my project..

Is there any possibilities making animated water with my current 3dgs version and also using lite c??

Thx 4 ur help.. laugh

Re: Shade-C v0.91 BETA S1 RELEASED [Re: skybluewildfox] #287344
08/31/09 14:06
08/31/09 14:06
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
update gamestudio and the problem will probably be solved.


3333333333
Re: Shade-C v0.91 BETA S1 RELEASED [Re: Quad] #287378
08/31/09 17:41
08/31/09 17:41
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
@Quadraxas: You don´t really believe this is normal Version ^^? I am sure he is using the pro version, right?

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Rei_Ayanami] #287431
08/31/09 21:28
08/31/09 21:28
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
Member
paracharlie  Offline
Member
P

Joined: Mar 2009
Posts: 146
USA
If I remove the skins from my water thats what I also get. Sure you have your water plain setup right? Or maybe you are not calling shader correctly. You should have 3 skins setup in your water plain through MED if your using waterdepth or just 2 is needed.

Last edited by paracharlie; 08/31/09 21:30.

A8 Commercial
Re: Shade-C v0.91 BETA S1 RELEASED [Re: paracharlie] #287504
09/01/09 05:07
09/01/09 05:07
Joined: Jan 2009
Posts: 16
S
skybluewildfox Offline
Newbie
skybluewildfox  Offline
Newbie
S

Joined: Jan 2009
Posts: 16
Originally Posted By: paracharlie
If I remove the skins from my water thats what I also get. Sure you have your water plain setup right? Or maybe you are not calling shader correctly. You should have 3 skins setup in your water plain through MED if your using waterdepth or just 2 is needed.


im using water.mdl from demolevel example, so the skins already attached to the water plane right? im sure because when i publish from WED, 2 others file (.bmp and .tga) are required when im using that water model..

Re: Shade-C v0.91 BETA S1 RELEASED [Re: skybluewildfox] #287531
09/01/09 10:00
09/01/09 10:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: skybluewildfox
Originally Posted By: paracharlie
If I remove the skins from my water thats what I also get. Sure you have your water plain setup right? Or maybe you are not calling shader correctly. You should have 3 skins setup in your water plain through MED if your using waterdepth or just 2 is needed.


im using water.mdl from demolevel example, so the skins already attached to the water plane right? im sure because when i publish from WED, 2 others file (.bmp and .tga) are required when im using that water model..


No... Just update to 7.80 pro, and all problems will be solved... If you cant update, contact conitec.

please people, keep this thread clean from SPAM about warez, conitec can solve this on their own...
wow, and i'm no mod tongue

anyway, I was wondering how easy it is to create a shader that works with Shade-C that simulates a fish-eye lense.
( Warped view on this image is what i mean )

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Shade-C v0.91 BETA S1 RELEASED [Re: Helghast] #287553
09/01/09 11:47
09/01/09 11:47
Joined: Jan 2009
Posts: 16
S
skybluewildfox Offline
Newbie
skybluewildfox  Offline
Newbie
S

Joined: Jan 2009
Posts: 16
problem solved, i've upgrade to ver 7.80, all done..

thx all laugh

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Helghast] #287557
09/01/09 11:55
09/01/09 11:55
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Quote:
anyway, I was wondering how easy it is to create a shader that works with Shade-C that simulates a fish-eye lense.



I think you can do that with camera.arc.
If not, you can archive this effect by applying a refraction shader to the scene, with a normalmapped sphere shape. Something like this (NOTE: you have to experiment a bit, this is not a perfect example):


some code to get you started:
Code:
BMAP* map_normal_fisheye = "normalmap_fisheye.bmp";
void v_fisheye()
{
	sc_mtl_pp_refract.skill1 = floatv(2.5); //this is the refract/bump strength
	sc_mtl_pp_refract.skill2 = floatv(0); //normalmap shifting speed. we don't want the normalmap to move, so set it to 0
	sc_mtl_pp_refract.skill3 = floatv(0); //refractmask factor. (Only) makes sense when using the depthmap as refractmask
	sc_mtl_pp_refract.skin1 = map_normal_fisheye; // assign the normalmap to the refraction shader
	
	sc_ppAdd(sc_mtl_pp_refract,camera,0); //apply refraction shader to screen
}




Just call this after sc_setup().
Or, if you don't use any other effects of shade-c and only want the fisheye effect, call this anywhere in your code.


Shade-C EVO Lite-C Shader Framework
Page 12 of 61 1 2 10 11 12 13 14 60 61

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1