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Re: 1st or 3rd Person? [Re: Cowabanga] #287789
09/02/09 14:37
09/02/09 14:37
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Posts: 1,816
at my pc (duh)
that would break the game..

Re: 1st or 3rd Person? [Re: Cowabanga] #287790
09/02/09 14:40
09/02/09 14:40
Joined: Nov 2008
Posts: 946
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the_clown Offline
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I dont like the idea of having the levels in different views...
It breaks the mood. Choose one view and stay with it is what I would say.

Re: 1st or 3rd Person? [Re: the_clown] #287797
09/02/09 14:55
09/02/09 14:55
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Baden Württemberg, Germany
hmm.. this 3rd person meeles are interesting..
Of you kill a person with a knife, the view can change to 3rd person for this sequence..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: 1st or 3rd Person? [Re: Espér] #287807
09/02/09 15:13
09/02/09 15:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
you need to read the reviews for games that do this..

Re: 1st or 3rd Person? [Re: darkinferno] #287815
09/02/09 16:01
09/02/09 16:01
Joined: Nov 2008
Posts: 946
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the_clown Offline
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Yes, see Turok (the last part). Not really good rewieved as far as I know...

Re: 1st or 3rd Person? [Re: the_clown] #287829
09/02/09 17:13
09/02/09 17:13
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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My humble opinion:
If you want different cameras: let the player choose.
But also be aware of the consequence that the option of choosing the perspective has:
- a 3rd person perspective requires good animations on characters
- a 3rd person perspective in small indoor environments requires a good collision detection between camera and obstacles
- with a 3rd person cam a player might be able to see stuff that you can't see from 1st person cam
(I guess there are more)

Re: 1st or 3rd Person? [Re: Xarthor] #287848
09/02/09 19:50
09/02/09 19:50
Joined: Nov 2008
Posts: 215
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vertex Offline
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I'm thinking about making an fps. I like the idea of pre-rendered animations or real-time third person cinemas leading to first person play at the start of each level. That way you set the stage better. The first person lacks that by itself-- you'er there looking through the eys of the player from start.

I tend to like first person view-- more immersive. For mutliplayer though, you have to select one or the other-- or be able to force a view type as the host. Mechwarrior Vengeance was like that. Third person can give an advantage to some players since of course a third person allows a wider view.

Re: 1st or 3rd Person? [Re: darkinferno] #287887
09/03/09 02:45
09/03/09 02:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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WA, Australia
When done properly, a combination is good:
Jedi Outcast, Unreal Championship 2, or Riddick.

What's common? First person when aiming is top priority; third person when navigation is priority.

But yeah, if you want Half-Life 2 immersion and you're not climbing all over the place, first person only.

And in some types of games 3rd person can be just plain unfair in multiplayer (see around corners without having to expose yourself -- though since everyone can do this it might just be deemed a part of the gameplay).

First person is just plain easier to make laugh

Jibb

EDIT: Forgot the Halo games (3rd person vehicles).

Last edited by JulzMighty; 09/03/09 21:45.

Formerly known as JulzMighty.
I made KarBOOM!
Re: 1st or 3rd Person? [Re: JibbSmart] #287918
09/03/09 08:46
09/03/09 08:46
Joined: Nov 2008
Posts: 946
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the_clown Offline
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Originally Posted By: JulzMighty


First person is just plain easier to make laugh



True. I would vote for a first person view, Espér.

Last edited by the_clown; 09/03/09 08:46.
Re: 1st or 3rd Person? [Re: the_clown] #287972
09/03/09 13:36
09/03/09 13:36
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Baden Württemberg, Germany
easier.. i think that stands on the gametype..

Coding a DooM ( SNES version ) or Wolfenstein 3D ( SNES too ), is really easy
Coding a real 3D 1st Person shooter, with the Ability of a Nanosuite and human movings ( watching around corners, sidesteps, handanimating for each weapon ) is really difficulty..

But i will try my luck in it.. thanks for your opinions ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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