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Re: SSAO Demo [Re: Machinery_Frank] #288068
09/03/09 21:41
09/03/09 21:41
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Originally Posted By: Machinery_Frank
I have read that some graphic cards will do AO automatically if you switch this on in their driver. So it might be that such custom shader AO effects will become redundant in the future.

I really don´t think so. It could be a nice feature to improve the look of old games, but it would just be lacking control. And the information needed for it are anyways already there in a modern engine, thus it would most probably do things two times that way. What could make sense and most probably will happen that as always AMD/ATI and NVIDIA (and Intel) will each develope there own feature to help developing it and speeding it up. I never got the NVIDIA shadow mapping thingy to work somehow...

Re: SSAO Demo [Re: BoH_Havoc] #288072
09/03/09 22:02
09/03/09 22:02
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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@Michael_Schwarz: it´s a nVidia 285GTX tongue btw. the explaination with the overcast day is always a good one for (SS)AO wink

@BoH_Havoc: why not, we are all interested in getting fast, good-looking, easy-to-use (and -understand) shaders, but my current motivation for SSAO is nearly zero and I still have to clean up my code frown
Give me some days to motivate myself, while doing something else - I´ll write you a PM in the next time wink

Re: SSAO Demo [Re: Hummel] #288107
09/04/09 10:18
09/04/09 10:18
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Posts: 655
to your left
@Hummel
No need to rush. Just let me know as soon as you want to touch ssao again laugh

@Machinery_Frank: There is indeed an option in the nvidia drivers to turn on ssao for "every" game. But it's DX10 only and as far as i know it doesn't work that good. Haven't tested it myself though.


Shade-C EVO Lite-C Shader Framework
Re: SSAO Demo [Re: BoH_Havoc] #288122
09/04/09 11:28
09/04/09 11:28
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Great job Hummel laugh
Get your motivation back! ^^


Click and join the 3dgs irc community!
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Re: SSAO Demo [Re: Joozey] #309337
02/08/10 18:30
02/08/10 18:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
soo.. enuf days to motivate yourself yet? laugh

Re: SSAO Demo [Re: darkinferno] #313032
02/27/10 15:37
02/27/10 15:37
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
any progress on this?

Re: SSAO Demo [Re: BoH_Havoc] #314030
03/05/10 02:23
03/05/10 02:23
Joined: Mar 2010
Posts: 29
japan
jiegz Offline
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jiegz  Offline
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Joined: Mar 2010
Posts: 29
japan
it looks like done in unreal engine men!


"Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The force shall free me."

- Sith Code, KOTOR
Re: SSAO Demo [Re: jiegz] #314338
03/07/10 19:16
03/07/10 19:16
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Hi Hummel,

any progress with the SSAO Shader?
Maybe you can post some more screens.

This shader really adds to the visuals of an outdoor scene.

Re: SSAO Demo [Re: Damocles_] #314347
03/07/10 20:35
03/07/10 20:35
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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I didn´t work on this shader since writing this post but I already thought about working on this stuff again (yesterday) what would make sense because my skills increased and so I could optimize the effect in speed and quality.
BUT at next I´m going to write my first paper wich will be about the spherical light sources. I found only one paper about spherical and cylindrical lights and that one is not free to get -> chance for me wink

Re: SSAO Demo [Re: Hummel] #314360
03/07/10 23:52
03/07/10 23:52
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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The SSAO Shader would be a nice contribution for
development. It solves quite a lot of troubles in
making a scene look better eluminated, when using a pure model based scene.

So if you find the time, would be great if you can continue an that.

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