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Re: PhysX Plugin [Re: Razoron] #287987
09/03/09 14:19
09/03/09 14:19
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
P

Joined: Oct 2005
Posts: 57
No, I already deleted this startup function in physX.h
I manually call "physX_load" function.

Re: PhysX Plugin [Re: picoder] #287988
09/03/09 14:22
09/03/09 14:22
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Do you also run the "physiX_run" function in a loop?

Re: PhysX Plugin [Re: the_clown] #287997
09/03/09 14:52
09/03/09 14:52
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
P

Joined: Oct 2005
Posts: 57
yes, i do.
I tested with physiX_run and without physiX_run but the result is same.

Re: PhysX Plugin [Re: picoder] #287998
09/03/09 14:58
09/03/09 14:58
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
It falls down, but cant be controlled?
Strange....

Re: PhysX Plugin [Re: the_clown] #288003
09/03/09 15:13
09/03/09 15:13
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
try it out urself.

Last edited by Razoron; 09/03/09 16:11.
Re: PhysX Plugin [Re: the_clown] #288004
09/03/09 15:13
09/03/09 15:13
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Hi,
Here my example for download with source code.
I've already tested all pX functions, and works fine for me.
Only for PH_HINGE I've problems with joints when bigger from global axis.
Next time I'll upload my experiences (look at the screen shots), maybe tomorrow.






How Much will it Really Cost the full version of PhysX plugin?
When should we expect the new version?

Thanks again Chris3D and keep up the good work!


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Plugin [Re: the_clown] #288008
09/03/09 15:43
09/03/09 15:43
Joined: Oct 2005
Posts: 57
P
picoder Offline
Junior Member
picoder  Offline
Junior Member
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Joined: Oct 2005
Posts: 57
Originally Posted By: the_clown
It falls down, but cant be controlled?
Strange....


I think, physX_load function calculate something on gpu for a while when first called.

Re: PhysX Plugin [Re: picoder] #288024
09/03/09 17:29
09/03/09 17:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
ok, i dont get this, this plugin is suppose to be for sale, atleast at some point right? well isnt the plugin in the demo releases or is it limited?

Re: PhysX Plugin [Re: darkinferno] #288040
09/03/09 18:56
09/03/09 18:56
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Yes, the demo has limits you get a popup at the beginning and the physX_run functions exits after around 20min. You are also not allowed to use it in commercial games!

OK about the price: I like you guys so I make a very cheap price for you. Although I was working hundreds of hours on this implementation... it will be : 15 EURO
This is the price for the basic version (any upcoming updates and tutorial levels for this version will be for free)

If everything goes right you can get it tomorrow (if I finished the manual tomorrow!)

P.S.: @rojart: I will check the problem with the PH_HINGE, the alternative is pXent_CreateD6Joint() with this you can easily create ragdolls.. there will be a testlevel/playground

Re: PhysX Plugin [Re: Chris3D] #288044
09/03/09 19:17
09/03/09 19:17
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
good price... basic version?

is there a full feature list of basic verison and the other(pro?) version?


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