Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 947 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 7 1 2 3 4 5 6 7
AckStudio IDE #288165
09/04/09 15:21
09/04/09 15:21
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Hi folks,

During my development of Portico, I "noticed" that programming with SED is quite a pain in the behind. Especially if you have been working with Visual Studio before, you just miss out on all the fun programming can be.

In a quest to make a VS Plugin I slowly realized that a plugin would not offer all the functions that would make a nice 3DGS IDE.

So I set out to make my own IDE.



Here's a preliminary list of features, feel free to add ideas:

  • Project Management
  • Manipulation of functions, actions, panels, views(...) with the property grid
  • A Panel editor
  • A Shader/Material Editor
  • A smallweight Image editor so you don't have to start up Photoshop for every small change.
  • Level and Model viewer (using the C# Wrapper)
  • Intellisense clone dubbed "AckSense", with all the comfort of the big brother, including SNIPPETS!
  • Accurate Syntax Highlighting.
  • Easy to use Plugin system, so you can add your own Language into the IDE (shaders for example, I suck at them and therefor can't even begin to write a language plugin)


Here some screens:






Last edited by Michael_Schwarz; 09/04/09 15:22.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: AckStudio IDE [Re: Michael_Schwarz] #288170
09/04/09 15:25
09/04/09 15:25
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Looks soooooo great laugh

Great work laugh!

Re: AckStudio IDE [Re: Rei_Ayanami] #288172
09/04/09 15:38
09/04/09 15:38
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
would be definetely usefull,saw this on your blog earlier, any release date?

Last edited by Quadraxas; 09/04/09 15:38.

3333333333
Re: AckStudio IDE [Re: Rei_Ayanami] #288174
09/04/09 15:50
09/04/09 15:50
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
it looks great and I like the idea behind it, kepp up the good work
I don't use Acknex since A6 but If I'll turn back I'll probably use it when it's out and if it is planned for other users too
spontaneously I don't have any Ideas to add, I think you already have a good collection of features..probably because u've done it while developing your game and had to face the problem how to develop faster your game or code
continue this way and good luck with both projects
bye

Re: AckStudio IDE [Re: Quad] #288179
09/04/09 15:59
09/04/09 15:59
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: Quadraxas
would be definetely usefull,saw this on your blog earlier, any release date?


not yet, but I'll make a public beta available as soon as I get the Project manager working and the code parser that will "fill up" AckSense.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: AckStudio IDE [Re: Michael_Schwarz] #288199
09/04/09 17:32
09/04/09 17:32
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
Newbie
A

Joined: Jan 2009
Posts: 15
Wyoming
well in cc++ when u go to make windows project it give u yore first window still does. but something happened no more add in coding for another window when u add one on. that was to be a functionality in visuastudio every time u make a window all you would have to do is link and put it in your accellerator. theres linking,but no actuall link to the window so really it is visuallcc++ though i think it is visuall what. can't compute iter that or i'm illiteret. so really all the functionallity is triall and error u can even take a look at a first window you would make and add it on and name change,number ids,ect i cant even get one to work what am i missing.

Re: AckStudio IDE [Re: Arron] #288210
09/04/09 18:27
09/04/09 18:27
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
what?


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: AckStudio IDE [Re: Michael_Schwarz] #288213
09/04/09 18:44
09/04/09 18:44
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline
Member
paracharlie  Offline
Member
P

Joined: Mar 2009
Posts: 146
USA
lol


A8 Commercial
Re: AckStudio IDE [Re: paracharlie] #288215
09/04/09 18:50
09/04/09 18:50
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am actually thinking the same thing...I'm sorry(I'm not making jokes), I have no idea what you mean.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: AckStudio IDE [Re: Nowherebrain] #288223
09/04/09 19:46
09/04/09 19:46
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline OP
Senior Expert
Michael_Schwarz  Offline OP
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Fueled by public exposure I've been improving the script parser and added all engine functions(not variables yet, I have to categorize them manually by var's and strings)

No need to say, the AckSense box looks a lot fuller now and is heaps more helpful:




"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Page 1 of 7 1 2 3 4 5 6 7

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1