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Re: Early Blender 2.5 Builds [Re: Pappenheimer] #282222
07/30/09 20:38
07/30/09 20:38
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
such a solution probably would be a bit project specific though. it better should be handled by a programmer who is part of the project's team. :p

Re: Early Blender 2.5 Builds [Re: ventilator] #282278
07/31/09 05:12
07/31/09 05:12
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
That's a realy great idea!

I have to learn mor about importing / exporting models!!

... And about Durian, i'll preorder a dvd package!!!!

Last edited by maslone1; 07/31/09 05:24.

A8c, Blender, FlStudio, Unity3d
Re: Early Blender 2.5 Builds [Re: maslone1] #282282
07/31/09 06:42
07/31/09 06:42
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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EUROPE
Hey,..... wait a moment....

So this could also be a realtime-level-editor!? wink

Last edited by maslone1; 07/31/09 07:27.

A8c, Blender, FlStudio, Unity3d
Re: Early Blender 2.5 Builds [Re: maslone1] #283247
08/06/09 18:22
08/06/09 18:22
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany

Re: Early Blender 2.5 Builds [Re: Toast] #285641
08/19/09 12:24
08/19/09 12:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Yep , great news.

For characters i do all modeling i nanother software, but for
level making or 3D Assets , animations , Blender is The Tool for me.

It will ba a long time to wait (October) before using the new interface frown

I've suggest possibility to import in WED directly a model in FBX format, in Blender format like Unity do would be the ultimate thing.


With 2.5, i hope all people will have a tool to modelise, animate and import in A7 without using 6 or 7 tools laugh
And overall Blender is FREE !!



Last edited by ratchet; 08/19/09 12:24.
Re: Early Blender 2.5 Builds [Re: ratchet] #285767
08/19/09 23:46
08/19/09 23:46
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: ratchet
It will ba a long time to wait (October) before using the new interface frown

Use the testbuilds?
http://graphicall.org/builds/index.php

Enjoy your mea
Toast

Re: Early Blender 2.5 Builds [Re: Toast] #285795
08/20/09 08:04
08/20/09 08:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Thanks for the link Toast !

I'm gonna try it , and see if features i sue (modeling, rigging and animation are stable).

Impressive , Blendre is going so complete and powerfull (smoke simulation incoming in 2.5) !
And it's free, so people not newbbie in game making, using old little tools, should really give it a try laugh

Re: Early Blender 2.5 Builds [Re: ratchet] #288705
09/08/09 09:01
09/08/09 09:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Cool BMesh features: looks a lot like 3DSMAX features !

Bmesh in Blender 2.5

Re: Early Blender 2.5 Builds [Re: ratchet] #288756
09/08/09 13:00
09/08/09 13:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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It looks very interesting. It reminds me a lot of Modo now.

But will it have a new decent file-open dialog now?


Models, Textures and Games from Dexsoft
Re: Early Blender 2.5 Builds [Re: Machinery_Frank] #288762
09/08/09 13:31
09/08/09 13:31
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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it has a decent new file dialog but it still isn't the native os file dialog so probably you still won't like it. tongue

bmesh and 2.5 will be awesome but there still is a lot of work to do.

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