I didn't return to this topic since I posted so I had no idea someone showed interest in my post:
Sorry to everyone who expected the reply 
Have to remember to keep track of my posts.
Ratchet/It's incredible that we had a same idea about visible indicator on the floor

I even had it made for my player's sword that has two modes: single target & multi-target mode. I only left it for second mode because it seemed a bit too much to have it for both. But I kept a different magic effect colors if enemy is close to hit or not for the first mode. You can check out the video (if you haven't check out my new showcase entires for Blade Of Power):
http://www.youtube.com/watch?v=Fr3aje5aux0 Gri/It just seemed to me that magical swords would be more fun. Lots of effects bursting around the player, strange, non-real ways to die

...and regular swords would make a much, much more violent game with blood & gore and I wanted to avoid that because game is meant to be “easy on the eyes”.
Zeusk/Thanx

You should check out my new postings for Blade Of Power on showcase.