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Looking for lightmapped FBX levels #289065
09/10/09 10:21
09/10/09 10:21
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
For the MMOG we're currently implementing a importer for lightmapped levels into WED. If your editor can generate levels with lightmaps in FBX format, can you provide us with some examples? We'd like to test the importer with as many levels from as many sources as possible. You can send the levels or download links to support (at) 3dgamestudio.com or post them here.

Re: Looking for lightmapped FBX levels [Re: jcl] #289076
09/10/09 11:36
09/10/09 11:36
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Do you want the lightmapped scene to have a second UV set for it where the first UV set is used for texturing? Or just a regular UV layout and an external light map texture? I can do it both through maya and 3dsmax.

Re: Looking for lightmapped FBX levels [Re: Enduriel] #289078
09/10/09 11:55
09/10/09 11:55
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
The first one - a scene with a second UV set for the lightmaps.

Re: Looking for lightmapped FBX levels [Re: jcl] #289085
09/10/09 12:56
09/10/09 12:56
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Alright here it is: Download

I've included the lightmap, the FBX and the MDL file inside the zip. This is from Maya, mental ray bake.

Edit: Making one in 3dsmax aswell





Last edited by Enduriel; 09/10/09 13:00.
Re: Looking for lightmapped FBX levels [Re: Enduriel] #289091
09/10/09 13:39
09/10/09 13:39
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Alright here is the 3dsmax version. I noticed that the 3dsmax version picks the texture immidiately up while the Maya FBX doesn't include it.

Anyhow. I also forgot to increase the fill seams value in 3dsmax but who cares anyway.

Get it here: Download



Last edited by Enduriel; 09/10/09 13:54.
Re: Looking for lightmapped FBX levels [Re: Enduriel] #289187
09/11/09 08:52
09/11/09 08:52
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
Thanks!

Re: Looking for lightmapped FBX levels [Re: jcl] #289232
09/11/09 11:19
09/11/09 11:19
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Ahh, bad boy jcl, shouldnt you post that in User Requests...? grin
Just kidding, sorry for offtopic.^^

Re: Looking for lightmapped FBX levels [Re: the_clown] #289313
09/11/09 18:20
09/11/09 18:20
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh my, how dare you!!? JCL is the boss here grin

Re: Looking for lightmapped FBX levels [Re: Cowabanga] #289351
09/12/09 08:53
09/12/09 08:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I made an FBX file with Lightwave (2 uv-sets) and I have sent the download link to the support.

The result should look similar like following images:

diffuse only:


lightmap only:


both together:


Regards.


Models, Textures and Games from Dexsoft
Re: Looking for lightmapped FBX levels [Re: Machinery_Frank] #289566
09/14/09 06:30
09/14/09 06:30
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
Thanks, but the support got nothing from you yet.

You can send the link either to the support or to me: support at 3dgamestudio.net or jcl at conitec.com.

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