Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 972 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 5 1 2 3 4 5
Re: 3D Coat v3 : [Re: ratchet] #288987
09/09/09 18:56
09/09/09 18:56
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
For your game packs you could make floors also laugh like in Oblivion or Follout 3 , good ones with normal maps !
Even Ogre 3D will support normal maps on terrain system , it's already working !


Yes. Great idea. I have to check that. But if you can achieve great quality, you can do it also and we buy it from you.


Models, Textures and Games from Dexsoft
Re: 3D Coat v3 : [Re: Machinery_Frank] #289043
09/10/09 07:43
09/10/09 07:43
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
I don't think i'll do big quality, caus like i said i don't target realistic human models, i prefer bring minimum details and make fun characters.
I try to follow the Ratchet And CLanck fun and philosophie of the game grin

If one day i would make a quality character (complete with animations), i could sell to you , no problem !
And money is not what drives me wink

Last edited by ratchet; 09/10/09 07:44.
Re: 3D Coat v3 : [Re: ratchet] #289044
09/10/09 07:45
09/10/09 07:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Frank_G:

Yesterday i made a quick and really dirt retopology and paint in some 2 hours (glitches on normal maps on the hands and hands are really bad done).




Front and bigger view :


The Wireframe (not optimised mesh, too much vertices on boots for example) :


As asked the UV : I know it's really bad done on hands laugh !!


A cool feature of 3D Coat : you are painting normal,spec and diff colors at seame time, it you find difficult to paint in your 3D model:
- You can paint on a map called shadowed map : it's just the realtime normal map, combined with diff ans spec on the flat UVMap.
Lot more easy to paint fine details on the plane (Same thing you can paint on normal map only, or diff or spec like all 3D similar tools).

You have a bunch of tool to draw precisely and fill an shape (drawn with by lines or cruves) on normal map or other channels : That's something really missing in Blender texture painting laugh !




So Frank_G, the model is for community here are some points where you couldd try to contribute liek you said and if you really have some time ?

- Remove seems (from symmetry plane) , i've tried to copy and past normal map pieces and
blur it, but seems are visible ? perhaps it's impossible ?

- Invert normal map and Obj model : The normal map on 3D Coat is inverted, and normal of model object
also : if you can put them ok for exporting to A7 ? (don't know ofr normal map how to do, but i've seen an
option on 3D Coat some time ago)

- make loop cuts on the hands , to make them more closed (to carry guns or sword and shield)

- Perhaps bring details on textures and normal map : just by painting on textures if you have a 3D
Tools allowing that in real time like 3D Coat.

I can send you the half model or complete with the 3 textures.




Last edited by ratchet; 09/10/09 08:09.
Re: 3D Coat v3 : [Re: ratchet] #289046
09/10/09 08:09
09/10/09 08:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
If one day i would make a quality character..

I was not only refering to characters. Actually I was refering to your idea to create grounds, ruins, rocks, whatever.

Your progress on texturing looks very good.


Models, Textures and Games from Dexsoft
Re: 3D Coat v3 : [Re: Machinery_Frank] #289047
09/10/09 08:13
09/10/09 08:13
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
No i'm really bad at texturing :D,
The character woul need more dirt, and metal things with some scratches specularity and dirt also !
for the floors the ones on Follout 3 where you see stones blocks overlapping is really great , and you really think it's models , but it's just texture and normal map on terrain !

I just said that you could make some floors packages also, specially with multitexturing tools, now it's something lot of people perhaps woud like ?

You could have World of Warcraft pack style, or a Follout 3 apocaliptyc style !

Last edited by ratchet; 09/10/09 08:14.
Re: 3D Coat v3 : [Re: ratchet] #289576
09/14/09 08:17
09/14/09 08:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
In fact there are some limits in 3D Coat not present in ZBrush :

-In 3D Coat, if you use Voxels and increase resolution one time only, it's very slow with big brushes

-Retopology on voxel model, even on low definition model, when you unwrap you can have : error message ont enought memory !
It has happend several times.
And caus i use it for doing real time models, you can't work if retopology can't unwrap, to bake normal map after.

To avoid the error you can divide your model on several parts , but when the model is in standard resolution, that is not very acceptable frown

Here is the simple model :


simple Retopology :


Because it happened several times, i'm somewhat confused wbout the tool.

Zbrush, is really really expensive, but with ZSpheres 2 incoming : it could be an alternative tool ?


Last edited by ratchet; 09/14/09 08:20.
Re: 3D Coat v3 : [Re: ratchet] #289594
09/14/09 10:27
09/14/09 10:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
Zbrush, is really really expensive, but with ZSpheres 2 incoming : it could be an alternative tool ?


I dont think it is that expensive. Mudbox is way more expensive with less functionality. And all the big 3d application are way more expensive. Even a 3d painting program like Bodypaint 3d is more expensive.
And I got several free upgrades now while you have to pay for Max and Maya every year.

Yesterday I got my free upgrade to ZBrush 3.5. They have some new tutorials at their zclassroom website and it looks really impressive:
http://www.pixologic.com/zclassroom/homeroom/


Models, Textures and Games from Dexsoft
Re: 3D Coat v3 : [Re: Machinery_Frank] #289604
09/14/09 12:17
09/14/09 12:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Frank_G : Yeah i must think of that free updates indeed laugh

3D Coat and Voxels are great, normal works well and retopo tools are the best.Like a user said , every tool has it's own problems :
Zbrush can only do quads in retopo, and it has not all retopo tools of 3D Coat, and Zbrush baking can produce artifacts on normal maps also.

So there is no absolute tool laugh

For Zbrush, i will try the demo when Zsphere 2 will be released, to see if it suits my workflow : 3D models for realtime !


Yeah Zbrush 3.5 is great, so i post here some cool 3D Coat Videos :
muscle tool
wrap tool

Better Hard Surface than Zbrush laugh ??
Voxel Tree

A cool feature :
Voxel sketching


Last edited by ratchet; 09/14/09 12:27.
Re: 3D Coat v3 : [Re: ratchet] #289625
09/14/09 14:33
09/14/09 14:33
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
As Machinery_Frank said: every good modeling program is expensive - have a look at Cinema 4D - but itīs great!

But i still donīt know which is the best character modeling program is^^!?

Re: 3D Coat v3 : [Re: Rei_Ayanami] #289627
09/14/09 14:43
09/14/09 14:43
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Depends on what method for modeling you use.
-If you use old mdethods :
Extrude, loop cut etc ... Silo, Modo, Blender and lot of programs are ok.
-If you sculpt than retopology to make the low model and normal maps : Zbrush , 3D Coat, Blender are the ones i've tried and are ok !
For Mudbox,Modo,etc ... i don't know for them in that parts.


There are generic character makers tools like poser, but i find them really generic in terms or results, depends on what design and game you target !

If you plan to make really personnal characters, humanoids , creatures or mechanical , the best modeler is YOU : ) !!

Page 2 of 5 1 2 3 4 5

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1