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pXent official release! (using NVIDIA PhysX) #289615
09/14/09 13:35
09/14/09 13:35
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,

I am officially releasing my pXent plugin. It is a physics implementation for 3DGS powered by NVIDIA PhysX.



Checkout my new Testlevel on the pXent website.

If you find bugs / errors, please post them here in this Post!

Greetings,
Chris

Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #289620
09/14/09 14:05
09/14/09 14:05
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Could you also make a Physics only testlevel? without the shader and fancy lighting.
I'm quite sure that eats performance on some setups.

other then that the whole DLL seems to work great grin

When do you think you have the planned cloth physics etc in? im really waiting for that!

kind regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #289626
09/14/09 14:39
09/14/09 14:39
Joined: Sep 2008
Posts: 68
T
Tai Offline
Junior Member
Tai  Offline
Junior Member
T

Joined: Sep 2008
Posts: 68
When I start the level everything is floating, and I can't create spheres, and I can't move, just pan.

Re: pXent official release! (using NVIDIA PhysX) [Re: Tai] #289628
09/14/09 14:44
09/14/09 14:44
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
you need to install the PhysX drivers wink


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #289630
09/14/09 14:47
09/14/09 14:47
Joined: Sep 2008
Posts: 68
T
Tai Offline
Junior Member
Tai  Offline
Junior Member
T

Joined: Sep 2008
Posts: 68
Ahh, will do then post results.

EDIT: The example works, but the source for the testlevel refuses to compile. Do I have to purchase the full version for it to work?

Last edited by Tai; 09/14/09 14:53.
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #289669
09/14/09 17:46
09/14/09 17:46
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Hello,

nice PhysX Demo. Work fin on my PC. Only a litle bug in the testlevel with had nothing do with the PhysX. If i delate the actor of char 2 (with y) and press then x (for enable/disable) the anging crashs.

By
White_Wolf


A8 Com Version 8.40 Win 7 64 Bit
Re: pXent official release! (using NVIDIA PhysX) [Re: White_Wolf] #289671
09/14/09 18:19
09/14/09 18:19
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Demo doesn´t work for me. There is no physic and i´ve got 3 fps. I got a nVidia Geforce 9600 GT and have PhysX Drives installed - because of Crazy Machines 2. What´s wrong?

Re: pXent official release! (using NVIDIA PhysX) [Re: Rei_Ayanami] #289676
09/14/09 19:16
09/14/09 19:16
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Doesn't work for me.
I don't have any physics in the demo level.
Also, when looking at the earthball, i get a MASSIVE fps drop. As soon as the earthball gets clipped away, fps is fine again.

Geforce 9800 GT, latest drivers.


Shade-C EVO Lite-C Shader Framework
Re: pXent official release! (using NVIDIA PhysX) [Re: BoH_Havoc] #289684
09/14/09 20:37
09/14/09 20:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
That's odd, I have a quite old system, and everything runs fine.

Re: pXent official release! (using NVIDIA PhysX) [Re: Pappenheimer] #289697
09/14/09 22:10
09/14/09 22:10
Joined: Sep 2008
Posts: 68
T
Tai Offline
Junior Member
Tai  Offline
Junior Member
T

Joined: Sep 2008
Posts: 68
Yeah, I'm using a crappy 8200M, and I run about 23 fps (which for shaders+physics is pretty good)

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