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Re: Strazari ( Guards ) [Re: ratchet] #289945
09/16/09 12:32
09/16/09 12:32
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
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Ganderoleg  Offline OP
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Thanx smile I added wireframe photo to the post. It's not much to look at- I use Blender Poly Reducer to cut-down facecount.

...and I just realized that I didn't upload guard model with bones frown I use points in my game and I just picked models up from old, published game-versions. If someone needs this model with bones let me know and I will try to find the files somewhere on my pc.

Last edited by Ganderoleg; 09/16/09 12:39.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #289959
09/16/09 13:51
09/16/09 13:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Just a tip :

The day your game need frame rate increase , you can use a 3D sculpting program to import your hight resolution model and use retopology tools :
You'll be able to place polygon quads very well and at final have lot more less polygons,and perfect geometry for rigging with at fianl same visual quality

Re: Strazari ( Guards ) [Re: ratchet] #290042
09/16/09 22:18
09/16/09 22:18
Joined: Oct 2006
Posts: 470
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Ganderoleg Offline OP
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Ganderoleg  Offline OP
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Yeah your right- I'm very impressed with what people can achieve with retopology tools cool I think they can be great also for level geometry.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #290081
09/17/09 08:22
09/17/09 08:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Yeah and the better is so easy to use , even a beginner wit some knowledge about low poly character polygons flow, can create easily the low poly version.

You have just tu draw polygon on surface.
Try Coat3D for example and it's retopology tool to see whaat can be done and how easy.

For levels, yeah you can create rocks, or walls textures with normal maps and specular, you have just to create a square to bake normal map.

For Coat 3D (i bought it recently) , at atsrting , you have some choice, like semaless textures : you can paint on diff,spec and normal map seamllesly.
You have tool to draw ellipsoid, linear forms , or to increase /decrease,soften normal map volume on the texture:
so you see directly when painting how will it look at final.

Re: Strazari ( Guards ) [Re: ratchet] #290102
09/17/09 11:34
09/17/09 11:34
Joined: Oct 2006
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Ganderoleg Offline OP
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Ganderoleg  Offline OP
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I just seen the retopology tutorial on 3D Coat: It's incredible shocked This is a must-have tool ! tongue

Unfortunately I will have to wait until next year because at the moment I am saving for Poser Pro.
Have you already done some good retopology work with 3D Coat?


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #290106
09/17/09 12:15
09/17/09 12:15
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Look at this thread , it has wrireframe view of tow models i made (scroll down to see second retopology) !

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=285354&page=2

With retopo tools , you can make a clean mesh for animation and as optimised as you need laugh

Last edited by ratchet; 09/17/09 12:17.
Re: Strazari ( Guards ) [Re: ratchet] #290395
09/18/09 19:56
09/18/09 19:56
Joined: Oct 2006
Posts: 470
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Ganderoleg Offline OP
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Ganderoleg  Offline OP
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That first character looks so, sooo cool cool I'm really impressed- especially because it's built from scratch up, with no base mash.

I have just one question: in Blender, after polygon reduction process, all existing vertex still preserve their connections with bones so animation remains unchanged. In 3D Coat: Do you have to re-rigg already rigged model after retopology?


Last edited by Ganderoleg; 09/18/09 22:54.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #290397
09/18/09 20:04
09/18/09 20:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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yes you do but the animation after poly reduction will look like crap so it is better to retopo and then rig.

Re: Strazari ( Guards ) [Re: lostclimate] #290401
09/18/09 20:31
09/18/09 20:31
Joined: Oct 2006
Posts: 470
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Ganderoleg Offline OP
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Ganderoleg  Offline OP
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Now that I read your reply again it seems I misunderstood it blush

So: After retopology in 3D Coat models preserve their connections with bones?
But why does it looks bad? What does retopology do? Blender's poly reduction script only cut's down vertex number trying to preserve model shape, nothing else.

I guess retopology process (in 3D Coat) finds nearest vertex to the place you draw squares and cut off all other vertex?


Last edited by Ganderoleg; 09/18/09 22:55.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #290977
09/22/09 17:41
09/22/09 17:41
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Serbia
Guard looking pretty cool. Thanks for great contributions!

Bravo majstore samo napred, model izgleda fenomenalno.


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