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Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #290635
09/20/09 13:43
09/20/09 13:43
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Thanks Chris for the update, now works without any problem.

I noticed that the PH_HINGE joints are bigger, when I change the global position from root axis, but when I change the function pX_SetWorldSize(0.05) to pX_SetWorldSize(1.0) is all ok , maybe a scaling bug?
I know as workaround I can use the pXent_CreateD6Joint function, but for simple functions like doors, windows i need the PH_HINGE too.



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: pXent official release! (using NVIDIA PhysX) [Re: rojart] #290655
09/20/09 15:06
09/20/09 15:06
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
yes i also have problems with adopted joint functions, d6 joint works fine though.

IE i could not get PH_WHEEL to work.


3333333333
Re: pXent official release! (using NVIDIA PhysX) [Re: Quad] #290857
09/21/09 20:43
09/21/09 20:43
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
@Chris3D
On Sunday did you send out the update that you last posted about? Because I did not receive anything.

Thank you

Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #290933
09/22/09 13:54
09/22/09 13:54
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
@CHRIS3D: is this plug-in for A7 only, or can I use it for A6?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: pXent official release! (using NVIDIA PhysX) [Re: Blink] #291172
09/23/09 17:22
09/23/09 17:22
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Try it out blink, I think it could work with A6 !

Check out the new testlevel!!!

I couldn't finish the ragdoll completely, because ent_bonerotate/-move is very tricky to use, maybe you find a way. You can find the ragdoll function in the character.c script in the testlevel V3 (uncompiled).

I am now on 3DGS "vacation" for 2 weeks, because I have to finish other projects in this time. So, see you in 2 weeks! If you really have big problems with the new dll you can send me a message to the pXent support mail (on the pXent website).

Greets
Chris K.

Last edited by Chris3D; 09/24/09 07:46.

website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #291254
09/24/09 07:58
09/24/09 07:58
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
The old testlevel worked for me, but the new one immediatly crashes at startup...

Any idea on that?


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent official release! (using NVIDIA PhysX) [Re: Helghast] #291277
09/24/09 10:44
09/24/09 10:44
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi, the level_ent didn't work, I think it is a 3dgs bug.
I updated a new working version! ( on vista it doesn't work, but I will fix this later..)

Last edited by Chris3D; 09/24/09 13:07.

website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #291679
09/27/09 13:10
09/27/09 13:10
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,
I found some time to fix all known bugs! check out the updated testlevel:
Downloads

When you make your own physics level:
it is important to set the nexus to a higher level as the default value! try nexus = 200 or set the max_entities = 99999 for levels that uses the level_ent pointer or have many Actors.

Greets
Chris

Last edited by Chris3D; 09/27/09 13:10.

website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #291680
09/27/09 13:15
09/27/09 13:15
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Can´t start:
Originally Posted By: Windows
Main.exe funktioniert nicht mehr...


in english: main.exe doesn´t work anymore...

what to do? I can´t even start frown!

Re: pXent official release! (using NVIDIA PhysX) [Re: Rei_Ayanami] #291682
09/27/09 13:26
09/27/09 13:26
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
did you try to run the main.c too?

I tested it on 4 different systems and get no errors/problems at all. Did you install the latest physX driver software?
did you check the date of your download?
if you have vista you should run as administrator!

Last edited by Chris3D; 09/27/09 13:46.

website coming soon!
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