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Re: pXent official release! (using NVIDIA PhysX)
[Re: rojart]
#290655
09/20/09 15:06
09/20/09 15:06
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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yes i also have problems with adopted joint functions, d6 joint works fine though.
IE i could not get PH_WHEEL to work.
3333333333
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#290933
09/22/09 13:54
09/22/09 13:54
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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@CHRIS3D: is this plug-in for A7 only, or can I use it for A6?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Blink]
#291172
09/23/09 17:22
09/23/09 17:22
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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Try it out blink, I think it could work with A6 !
Check out the new testlevel!!!
I couldn't finish the ragdoll completely, because ent_bonerotate/-move is very tricky to use, maybe you find a way. You can find the ragdoll function in the character.c script in the testlevel V3 (uncompiled).
I am now on 3DGS "vacation" for 2 weeks, because I have to finish other projects in this time. So, see you in 2 weeks! If you really have big problems with the new dll you can send me a message to the pXent support mail (on the pXent website).
Greets Chris K.
Last edited by Chris3D; 09/24/09 07:46.
website coming soon!
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Helghast]
#291277
09/24/09 10:44
09/24/09 10:44
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Hi, the level_ent didn't work, I think it is a 3dgs bug. I updated a new working version! ( on vista it doesn't work, but I will fix this later..)
Last edited by Chris3D; 09/24/09 13:07.
website coming soon!
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#291679
09/27/09 13:10
09/27/09 13:10
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Hi, I found some time to fix all known bugs! check out the updated testlevel: Downloads When you make your own physics level: it is important to set the nexus to a higher level as the default value! try nexus = 200 or set the max_entities = 99999 for levels that uses the level_ent pointer or have many Actors. Greets Chris
Last edited by Chris3D; 09/27/09 13:10.
website coming soon!
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Chris3D]
#291680
09/27/09 13:15
09/27/09 13:15
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Can´t start: Main.exe funktioniert nicht mehr... in english: main.exe doesn´t work anymore... what to do? I can´t even start !
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Re: pXent official release! (using NVIDIA PhysX)
[Re: Rei_Ayanami]
#291682
09/27/09 13:26
09/27/09 13:26
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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did you try to run the main.c too?
I tested it on 4 different systems and get no errors/problems at all. Did you install the latest physX driver software? did you check the date of your download? if you have vista you should run as administrator!
Last edited by Chris3D; 09/27/09 13:46.
website coming soon!
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