Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/28/24 09:55
basik85278
by basik85278. 04/28/24 08:56
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, NeoDumont), 761 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 10 1 2 3 9 10
scion [official thread] #290009
09/16/09 17:50
09/16/09 17:50
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
[size:9pt]hey guys, my name is tahir and i'm from jamaica, a small little country in the caribbean laugh i've been designing scion for over 6 years, studying gameplay elements and what drives a player, what makes game A better than game B and i've come up with some pretty solid elements, gameplay-wise.[/color]

the original idea behind scion was to be a campaign mode with several levels and intriguing looking worlds, however, lack of resources/skill/etc has reduced this aim to a 16 player online game boasting popular modes such as deathmatch, capture the flag and others, hopefully you've all seen the work done so far, this was when scion was changed to a third person shooter:

http://www.youtube.com/watch?v=QlxHrAEz-...&playnext=1

we however noticed that there was no way we could pull off the immersion we needed by sticking to this view and thus, the switch back to an fps..

from now on, i'll be using this thread to post updates in art and game mechanics as we develop what we hope to be a sucessful project:

the aim[technics]:
-a totally unscripted world we're anything can happen, replayabilty doesnt come in the form of collectables but in the total unexpected events that can take place on each play through
-every non-static entity in the world is a physics entity and this is for the reason of unpredictability, not for eye candy effects


the aim[graphics]:
-we'll be aiming at using baked light map levels, this is for perfomance reasons, 3dgs isnt the most powerful engine but instead of complain we'll do what we feel can bring acceptable quality
-the style of the game is a totally re created world, where we'll have our own versions to most things you would see in reality

the aim[gameplay]:
-gameplay will be slightly old school, we want the players to concentrate on 3 things, movement, shooting and balancing of weaponry, we will not over crowd this with unecessary items and effects

THE TEAM [ we already have a few members and anyone willing to help should know it will be voluntary, a demo update will be released hopefully every two weeks which we will use as internal demos to test the game]:
-currently we're seeking a few persons to help out in terms of:
-particle effects
-physics, including vehicles
-modeling
-texture artists
-concept artists [we have artists willing to work so this is a great need at the moment]
-a few coders would help [am not the best coder however ^^]
-shader artists
-and level designers [whether concept or actual modelor]
-2d artist[menus, icons, achievment icons]

with that said, i'd like to introduce a few items:

the assault rifle [work in progress]


this is the default weapon for most matches and is designed for medium ranged combat, alot of time will go into balancing this weapon as it can make/break the game based on how its balanced.



the model is already finished and will post its update as soon as its properly textured.

currently all the models in the game are placeholders and we will hold off any gameplay videos until we start replacing them....



Last edited by darkinferno; 09/16/09 18:15.
Re: scion [official thread] [Re: darkinferno] #290010
09/16/09 17:52
09/16/09 17:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)


first character armor draft [UNTEXTURED]

i'm not a fan of showing rendered models but wanted to show the character style we'll ba aiming for, there will be minor armor customizations in game and i'll update as it comes in

Last edited by darkinferno; 09/16/09 17:55.
Re: scion [official thread] [Re: darkinferno] #290013
09/16/09 18:26
09/16/09 18:26
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Looks great, are you gonna release this game someday?

Re: scion [official thread] [Re: Cowabanga] #290015
09/16/09 18:36
09/16/09 18:36
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Great, the character looks like Halo´s^^ - I really like it

BTW: These idiots on Youtube with their comments frown!

Re: scion [official thread] [Re: Rei_Ayanami] #290022
09/16/09 19:11
09/16/09 19:11

F
Fear411
Unregistered
Fear411
Unregistered
F



yeah it looks great.

PS. I hope i get the AI demo to work soon. I got a response from Larry wink

Re: scion [official thread] [Re: ] #290263
09/18/09 04:49
09/18/09 04:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
[video:youtube]http://www.youtube.com/watch?v=c--dyDNn5gE[/video]
pistol work in progress

Re: scion [official thread] [Re: darkinferno] #290280
09/18/09 08:20
09/18/09 08:20
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
damn good work on that! i really like the arms model, too.

Re: scion [official thread] [Re: ello] #290288
09/18/09 08:48
09/18/09 08:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
DarkInferno :
The character is great, it is an ennemy ? caus in FPS you don't see your character !
a few coders would help [am not the best coder however ^^]
Wel lwhat you've done so far in coding, is already very good ; i couldn't code half of what you've done laugh !

If you need some help : model assets with UV and simple textures color (i'm not good at making textures them) , just send a message.

Will it be aliens , or creatures on your game ?
And will you use normal maps ? and baked normal map ind diffuse texture look great also and can be used if you don't plan ot use a normal map shader !

Last edited by ratchet; 09/18/09 09:34.
Re: scion [official thread] [Re: ratchet] #290382
09/18/09 18:04
09/18/09 18:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well done very quickly a wall building seamless texture :
diff, normal, and spec :



Perhaps you could try to integrate it in your level with the right shader ,test it i engine and tell if it fits right.
Just quick done to test.

For the characters : you could use this one :
3D Heroine
It's 10 000 polys , not sure A7 could handle it grin

Last edited by ratchet; 09/18/09 18:56.
Re: scion [official thread] [Re: ratchet] #290391
09/18/09 18:57
09/18/09 18:57
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
whats t
Originally Posted By: ratchet
Well done very quickly a wall building seamless texture :
diff, normal, and spec :



Perhaps you could try to integrate it in your level with the right shader ,test it i engine and tell if it fits right.
Just quick done to test.

For the characters : you could use this one :
3D Heroine
It's 10 000 polys , not sure A7 could handle it grin


whats the purpose of this? PM me about stuff like this, i dont want this thread to become like the last one, i wanna keep it focused at the game...

Page 1 of 10 1 2 3 9 10

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1