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simple rotate animation in MED #290600
09/20/09 10:30
09/20/09 10:30
Joined: Apr 2009
Posts: 138
Germany
T
Toryno Offline OP
Member
Toryno  Offline OP
Member
T

Joined: Apr 2009
Posts: 138
Germany
I just wanted to make a very simple animation and then this... Why does it change its size!?

I have Vista x64, it's the same on XP x32.

[video:youtube]http://www.youtube.com/watch?v=T-ceSN_DoiQ[/video]

... and why does the video function not work? tongue


Thanks for reading, thinking, answering wink
Re: simple rotate animation in MED [Re: Toryno] #290603
09/20/09 10:38
09/20/09 10:38
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
This is a frequent mistake with animation, look here,

http://manual.3dgamestudio.net/med_faq.htm

You had not enough frames. Your model shrinks because vertices move along straight lines between frames. If you had only two frames it would even shrink to a single point.

BTW why dont you rotate it with a script?


Re: simple rotate animation in MED [Re: Tobias] #290617
09/20/09 12:01
09/20/09 12:01
Joined: Apr 2009
Posts: 138
Germany
T
Toryno Offline OP
Member
Toryno  Offline OP
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Joined: Apr 2009
Posts: 138
Germany
Ah thank you, yes now it works, so its not a bug.

And I don't rotate with script because the wheel is one of many enemies (yes it is) which have all the same action so it's the easiest way to make a walk animation for all of them. wink


Thanks for reading, thinking, answering wink

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