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Re: 3PS vs FPS
[Re: aztec]
#311533
02/20/10 12:25
02/20/10 12:25
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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link works for me, nice little app, i like the systems you have implemented though they all need tweaking, major problem is the bad animations and the lack of environmental sounds, what i'd take a look at:
-better animations [you could use the ones from my GoldenEye game, theyre alot better than these, just add other anims and tweak what you want] -didnt care much for the enemy behaviours -use events to make interesting stuff happen in the level use a shotgun with a barrel if youre having troubles with the feeding reload animation for this one -tweak that flashlight code if you can, its weird seeing it on walls behind where its pointing, thats not an easy problem to solve but you could try turning it off while running
its a nice playtest, i wont really call it a functioning demo yet but you did good putting the systems together, it has alot of potential
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Re: 3PS vs FPS
[Re: the_clown]
#312313
02/24/10 07:37
02/24/10 07:37
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Joined: Aug 2008
Posts: 482
bart_the_13th
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 482
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-better animations [you could use the ones from my GoldenEye game, theyre alot better than these, just add other anims and tweak what you want] -didnt care much for the enemy behaviours -tweak that flashlight code if you can, its weird seeing it on walls behind where its pointing, thats not an easy problem to solve but you could try turning it off while running
Got to admit that I'm no good modeler, cant say I'm good at programming either :LoL:. I'll be thankful if you can give me some nice animated bone(not the model, there are plenty of those so I can attach my model to it), or where can I d/l them for free . I'm still looking for the way to remove the reverse projection, but still I cant find the solution without having to use shader(I can only use FFP) I noticed that the main character is blending its upper body animations, is that true? And if so, how did u manage that?
Yep, I use a combination of ent_animate(with anm_add), ent_blend, and ent_bonerotate. I use ent_blend for switching between state(like form, run, to aim, or aim to reload etc), then when aiming, I use ent_bonerotate after blending.
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Re: 3PS vs FPS
[Re: bart_the_13th]
#312489
02/25/10 02:49
02/25/10 02:49
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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look for my goldeneye game, i can allow you to use the animations from that, there are alot better than the ones you use though i dont know if the change in bone setup will make them unuseable, hmm, you dont need to fix your flashlight effect, just turn the light off when not aiming and use a simple gs spotlight then enable the ffp efefct when aiming, simple, also, you need to use a bigger cone of light, clamp the size..
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Re: 3PS vs FPS
[Re: darkinferno]
#313003
02/27/10 14:25
02/27/10 14:25
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Joined: Aug 2008
Posts: 482
bart_the_13th
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 482
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I'd love to But I've been searching the forum, and mostly they refer to GoldenEye 64... I cant use spotlight since I turned of the tesselation(it looks really outdated, really). The bone setup wont be a big problem, I just need to rename it, I guess...
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