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Re: Torque 3D : [Re: Wicht] #292254
10/01/09 14:32
10/01/09 14:32
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
$350 for static lighting? They gotta be joking! Have you seen the videos? You could easily reproduce that with Gamestudio! And Gamestudio Commercial is $150 less than their static lighting alone!



Re: Torque 3D : [Re: PigHunter] #292279
10/01/09 17:15
10/01/09 17:15
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
haha

Re: Torque 3D : [Re: Wicht] #292337
10/02/09 05:54
10/02/09 05:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
PigHunter:
I tell you why Wicht was laughing about your statement.

http://www.garagegames.com/products/purelight
As you can see from the feature list there is a huge (and I actually mean very huge) difference between the light mapper of Gamestudio and pureLight. pureLight can create automatic unwrapping with different methods depending on the geometry. It can switch between light mapping and vertex lighting to save memory and prevent light map leaks. It renders shadows with all the tricks like a professional rendering software does (global illumination, multi-threading and much more).
You have lots of different light-sources. You can even use geometry as light-source. This will produce very realistic and soft shadows.
You can import all geometry and light sources via Collada files directly from your modelling software.

pureLight it the most professional tool at the GarageGames shop. It is worth the money. It is only sad that the actual engine (Torque3d) did not get so much love and perfection.


Models, Textures and Games from Dexsoft
Re: Torque 3D : [Re: Machinery_Frank] #292345
10/02/09 08:24
10/02/09 08:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Why not asking 3DGS Team to integrate that tool and offer it for same price in A7 Bundle ?

Yeah Basic Torque 3D price is too hight for beginners or low budget people , and for just quality lightmapping.

Personnal advice , now perhaps some people enjoy this basic version for the price ?

Re: Torque 3D : [Re: ratchet] #292346
10/02/09 08:39
10/02/09 08:39
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
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W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Quote:

Why not asking 3DGS Team to integrate that tool and offer it for same price in A7 Bundle ?


Because pureLight can handle ASE (from 3ds max) and Collada only.
But you can ask JCL (the Firewall against new technologies) to create a port for pureLight. Good luck.

Re: Torque 3D : [Re: Wicht] #292454
10/03/09 19:12
10/03/09 19:12
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I personally do not like the idea of plugins, the less integrated something is the bigger pain in the but it can be....it is also not as powerful(generally)as something designed for the engine....if that makes sense.
...in other words, good old "C/C++" directX/openGL, and some elbo grease go a long way if you can use them...what jcl has given us is a completely competent well integrated tool for application creation....generally used for games, but not limited to.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Torque 3D : [Re: Nowherebrain] #292455
10/03/09 19:16
10/03/09 19:16
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
sorry for this additional post, but the lighting is semi impressive, but I always feel like for a marketing intellectual technology, they should be able to offer more.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Torque 3D : [Re: Nowherebrain] #292646
10/05/09 16:45
10/05/09 16:45
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
@Machinery_Frank: Fair enough. I understand all that. But when I watch the videos showcasing pureLight, my jaw does not drop. BTW, looks like pureLight is a third party application, exports to .tga... So why shouldn't it work with Gamestudio? (May not be practical and a bit of a pain, but otherwise it wouldn't be fun. wink )

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