3 registered members (vicknick, 7th_zorro, 1 invisible),
887
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Torque 3D :
[Re: Wicht]
#292337
10/02/09 05:54
10/02/09 05:54
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
PigHunter: I tell you why Wicht was laughing about your statement. http://www.garagegames.com/products/purelightAs you can see from the feature list there is a huge (and I actually mean very huge) difference between the light mapper of Gamestudio and pureLight. pureLight can create automatic unwrapping with different methods depending on the geometry. It can switch between light mapping and vertex lighting to save memory and prevent light map leaks. It renders shadows with all the tricks like a professional rendering software does (global illumination, multi-threading and much more). You have lots of different light-sources. You can even use geometry as light-source. This will produce very realistic and soft shadows. You can import all geometry and light sources via Collada files directly from your modelling software. pureLight it the most professional tool at the GarageGames shop. It is worth the money. It is only sad that the actual engine (Torque3d) did not get so much love and perfection.
Models, Textures and Games from Dexsoft
|
|
|
Re: Torque 3D :
[Re: ratchet]
#292346
10/02/09 08:39
10/02/09 08:39
|
Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
User
|
User
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
|
Why not asking 3DGS Team to integrate that tool and offer it for same price in A7 Bundle ?
Because pureLight can handle ASE (from 3ds max) and Collada only. But you can ask JCL (the Firewall against new technologies) to create a port for pureLight. Good luck.
|
|
|
|