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Torque 3D : #292087
09/30/09 08:56
09/30/09 08:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Torque 3D final is out laugh

http://www.garagegames.com/community/blogs/view/18393

Anyone owning it, that could report on stability, ease of use, bugs ?

Re: Torque 3D : [Re: ratchet] #292088
09/30/09 09:11
09/30/09 09:11
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Wicht Offline
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Yesterday i tried the demo.

- The Advanced Lighting of T3D is very slow and the shadows are sometimes noisy.
- The Editors are good.
- The documentation is a joke.
- There is a external lightmapper for Torque called pureLight. If you use Basic Lighting and the lightmaps generated by pureLight you will get very impressive scenes and a very good performance.
- Garagegames does not say much about portals. So behind "scene management" is a big question mark.

Torque3D is not the big step we all expected. In addition to it, a lot of users are going to C4.

Re: Torque 3D : [Re: Wicht] #292089
09/30/09 09:28
09/30/09 09:28
Joined: Apr 2008
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ratchet Offline OP
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The Advanced Lighting of T3D is very slow and the shadows are sometimes noisy.

-Slow lightening : i think in their videos , they uses big PC
with big configuration to make a fluid video laugh
(For shadows , real time are always somewhat slow and always
not perfect even in AAA today games.)
- Pay again more for an extrenal lightampper frown
- Documentation is basic needed feature, just developping an
engine and selling it without good documentation: is like
doing half of the work !

Ok ; so improved , some teams will perhaps do something with it, but lot of things remain the same state finally !

Yeah , i know C4 is going strong, and the author is big 3D specialist !

Re: Torque 3D : [Re: ratchet] #292097
09/30/09 10:51
09/30/09 10:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I also checked the demo yesterday. Just like Wicht I was not impressed of the Advanced Lighting. But the standard lighting together with the excellent static shadowmaps (and vertex lighting) from pureLight looked very convincing and rendered extremely fast. I found no lighmap errors like I found in Torque Constructor or like you can see in A7 WED light-mapper.

pureLight is the new star there because it can render professional lightmaps with all tricks like big render applications do (global illumination, control over samples, lightsources, geometry as light sources, automatic uv-unwrapping with lots of different uv-methods, the option to switch between light-maps and vertex-lighting, depending on the struture of the geometry and many more).
You will not find a better LM tool, even if you check the big boy engines.

So if you want to make a fast and good looking game with multi-player running in a web-browser and on Mac / PC, then this might be an interesting solution.

Nevertheless many hobby- and indie users are switching to C4, especially the experienced C++ coders. They feel ripped off because of the heavy price and the fact that GG wants to remove TGE/A from the shop. This will destroy the hobby base of Torque very fast. Hardcore users and serious users with real projects will probably stay.


Models, Textures and Games from Dexsoft
Re: Torque 3D : [Re: Machinery_Frank] #292101
09/30/09 11:20
09/30/09 11:20
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ratchet Offline OP
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and the fact that GG wants to remove TGE/A from the shop

I don't understand , remove from teh shop ???
Only available for big pros like developpers on real big games or PS3 ?

Re: Torque 3D : [Re: ratchet] #292115
09/30/09 13:03
09/30/09 13:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
Only available for big pros like developpers on real big games or PS3 ?


No, you can buy T3D. It is up to you. You dont have to be a big pro or a studio. But a beginner will not spend 1000 $ for an engine and another 400 for the lightmap solution.

So the students, pupils and newcomers will rather buy Unity Indie, GS (Lite-C) or will use free alternatives like Irrlicht and Ogre instead.


Models, Textures and Games from Dexsoft
Re: Torque 3D : [Re: Machinery_Frank] #292120
09/30/09 13:40
09/30/09 13:40
Joined: Apr 2008
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ratchet Offline OP
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Yeah and not only students there are a lot of indie guys !

Specialy making Iphone games :
less intensive work to have textures and models working in a game (no AAA quality that requires a good team)
Just check Unity showcase Forums


Yeah T3D , personnaly i think really for people making something good looking and realistic, that have a talented texturer, modeler, animator, particle and special effects coder.


But there are special cases, where people lonewolf or little teams could make little games with good graphics effects and next gen stuff :
Trine game for example !



Last edited by ratchet; 09/30/09 13:41.
Re: Torque 3D : [Re: ratchet] #292210
10/01/09 07:23
10/01/09 07:23
Joined: Sep 2005
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Aue, Sachsen, Germany
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Wicht Offline
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Garagegames made three big mistakes:

1. Their new flagship comes with two versions. Basic (~250 USD) and Professional (1000 USD). The Basic is useless because you dont have the source code. So it is impossible to add external libraries. But a beginner will never pay 1000 USD. GG is destroying their user base of "new blood".

2. The documentation is very very bad. A beginner will never understand the engine completely because nothing is explained very well. In my case i did a different way. I bought TGE and three corresponding books. Now i have a very good insight. This way i can switch to Torque3D without to be overwhelmed.
The three books mentioned above are only for TGE and written by a user and not a employee of Garagegames.
But what will a beginner do? He is reading the spare docs (including the Torque Developer Network) and is wondering how things work and... very important... WHY things work.

3. Most developers dont know how to create a project from scratch. Instead they use a sample application from the SDK and modify it. This results in unstructured code. This is not a way a developer should go.

Re: Torque 3D : [Re: Wicht] #292225
10/01/09 10:04
10/01/09 10:04
Joined: Apr 2008
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ratchet Offline OP
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I think it's going to be for real teams , having very skilled coders that would be able to study and understand it's complicated code and bring on new stuff !

For indie and lonewolves , others engines i htink are lot more suitable with their simple scripts and better documentation/tutorials.

But Garage games also provides other very good products like their Torque 2D or incoming Iphone (only 2D for the moment)
But will their Iphone product will be as easy of use as Iphone of Unity ?

Re: Torque 3D : [Re: ratchet] #292232
10/01/09 10:23
10/01/09 10:23
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Wicht Offline
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Torque2D (currently known as TGB) exists as iPhone-Version called iTGB. But there is also a engine for 3D called iTGE. So both, 2D and 3D, for the iPhone are supported.

The problem of GG is: They do a lot but nothing right.

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