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Re: Torque 3D :
[Re: Wicht]
#292089
09/30/09 09:28
09/30/09 09:28
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Joined: Apr 2008
Posts: 2,488
ratchet
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The Advanced Lighting of T3D is very slow and the shadows are sometimes noisy. -Slow lightening : i think in their videos , they uses big PC with big configuration to make a fluid video (For shadows , real time are always somewhat slow and always not perfect even in AAA today games.) - Pay again more for an extrenal lightampper - Documentation is basic needed feature, just developping an engine and selling it without good documentation: is like doing half of the work ! Ok ; so improved , some teams will perhaps do something with it, but lot of things remain the same state finally ! Yeah , i know C4 is going strong, and the author is big 3D specialist !
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Re: Torque 3D :
[Re: ratchet]
#292097
09/30/09 10:51
09/30/09 10:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I also checked the demo yesterday. Just like Wicht I was not impressed of the Advanced Lighting. But the standard lighting together with the excellent static shadowmaps (and vertex lighting) from pureLight looked very convincing and rendered extremely fast. I found no lighmap errors like I found in Torque Constructor or like you can see in A7 WED light-mapper.
pureLight is the new star there because it can render professional lightmaps with all tricks like big render applications do (global illumination, control over samples, lightsources, geometry as light sources, automatic uv-unwrapping with lots of different uv-methods, the option to switch between light-maps and vertex-lighting, depending on the struture of the geometry and many more). You will not find a better LM tool, even if you check the big boy engines.
So if you want to make a fast and good looking game with multi-player running in a web-browser and on Mac / PC, then this might be an interesting solution.
Nevertheless many hobby- and indie users are switching to C4, especially the experienced C++ coders. They feel ripped off because of the heavy price and the fact that GG wants to remove TGE/A from the shop. This will destroy the hobby base of Torque very fast. Hardcore users and serious users with real projects will probably stay.
Models, Textures and Games from Dexsoft
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Re: Torque 3D :
[Re: ratchet]
#292115
09/30/09 13:03
09/30/09 13:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Only available for big pros like developpers on real big games or PS3 ? No, you can buy T3D. It is up to you. You dont have to be a big pro or a studio. But a beginner will not spend 1000 $ for an engine and another 400 for the lightmap solution. So the students, pupils and newcomers will rather buy Unity Indie, GS (Lite-C) or will use free alternatives like Irrlicht and Ogre instead.
Models, Textures and Games from Dexsoft
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Re: Torque 3D :
[Re: Machinery_Frank]
#292120
09/30/09 13:40
09/30/09 13:40
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Joined: Apr 2008
Posts: 2,488
ratchet
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Yeah and not only students there are a lot of indie guys !
Specialy making Iphone games : less intensive work to have textures and models working in a game (no AAA quality that requires a good team) Just check Unity showcase Forums
Yeah T3D , personnaly i think really for people making something good looking and realistic, that have a talented texturer, modeler, animator, particle and special effects coder.
But there are special cases, where people lonewolf or little teams could make little games with good graphics effects and next gen stuff : Trine game for example !
Last edited by ratchet; 09/30/09 13:41.
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