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Re: Superku side scroller [Re: ratchet] #290233
09/17/09 19:30
09/17/09 19:30
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
impressive, looks fun to play laugh

The only thing disturbing me is that the character moves so slow. I would speed up all the movements by 25%-50% to get more action into it and speed the whole game up a little.

Apart from that you did a fantastic job on the movement!


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Re: Superku side scroller [Re: Germanunkol] #290235
09/17/09 19:38
09/17/09 19:38
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
It really looks complicated! Don't add to much different things, so that its not too hard to play.
It seems to be a funny game, so thumbs up laugh

I agree with Germanunkol: The water looks very nice!


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Re: Superku side scroller [Re: Germanunkol] #290252
09/17/09 23:36
09/17/09 23:36
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i love the style, although i am not sure what type of animal he is, but he can really jump,lol!


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Re: Superku side scroller [Re: Blink] #290257
09/18/09 03:53
09/18/09 03:53
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Nice level design, and the character movement is really cool, simple but effective. I played the video 3 times to imagine that I'm playing it :LoL:
Cant wait to play the game, it surely will be fun...

Originally Posted By: Blink
i love the style, although i am not sure what type of animal he is, but he can really jump,lol!


I think it's a monkey, in ninja style...

Re: Superku side scroller [Re: bart_the_13th] #290354
09/18/09 16:13
09/18/09 16:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
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Posts: 6,861
Kiel (Germany)
Thank you all for your nice comments.
You're right, the game is way too slow but if you compare the first and second video you will see that the first one is slower than the other one. I'm recording at 25 fps, the game runs at 60 fps and I rendered the video at double speed, still too slow. There will be a corrected video online in just a second.
Besides I will speed the game up itself.

Haha no, not a monkey, he should/will be a crossover between a (Teddy) Bear and a cow (-> Superku, Kuh is german for cow).

Any level ideas ?


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Re: Superku side scroller [Re: Superku] #290358
09/18/09 16:20
09/18/09 16:20
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Posts: 806
Fantastic work!

Re: Superku side scroller [Re: Zapan@work] #290386
09/18/09 18:22
09/18/09 18:22
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Joined: Sep 2002
Posts: 1,604
Deutschland
Wow, after reading the topic name i thought it would be that 'one-key-flying' game i saw years ago and my expectation decreased. But after watching the videos i can only say: WOW.
The movement looks smooth but still complex. You have nice riddles and game-play elements. This will be definitely a great game.
On the graphic side, well you have to find a nice consistent style.


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Re: Superku side scroller [Re: ChrisB] #291565
09/26/09 14:00
09/26/09 14:00
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Great work Felix , it looks very smooth and nice gameplay as well. But if this is the first Level i think its to hard to play for beginners , the first level should be way easier and less movements.
But you´re a very good coder and i am sure this will become a very good game , cant wait for releasing day laugh

Re: Superku side scroller [Re: Shinobi] #292200
10/01/09 02:11
10/01/09 02:11
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Dear friends,
just a small update. The last 2 weeks I've been working on the main menu including save/load system, 3 different control types and schemes - the mouse can be used for different devices that act as a mouse (a pen for example) or for handicapped persons and it's working quite well - and it was a hell of a ride. I never knew that coding a menu is so much work. Still I have to adapt everything to different screen resolutions and different languages (English/German)...
I fear it's missing color, too. What do you think?





Edit: Does anyone know how I can make the pictures bigger?

Last edited by H.F.Pohl; 10/01/09 02:13.

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Re: Superku side scroller [Re: Superku] #292264
10/01/09 15:53
10/01/09 15:53
Joined: Dec 2008
Posts: 271
Saturnus Offline
Member
Saturnus  Offline
Member

Joined: Dec 2008
Posts: 271
Hello!

Personally, I don't like this menu design.
In my opinion it is too unstructured and seems to be without a clear line. Just some random shapes floating around. They doesn't seem to relate to any aspect of the game itself (I might be wrong here, though).
There is much information visible at the same time (especially in the first screenshot). It is hard to distinguish all the information/elements from each other visually, because of the alpha transparency, the unaligned menu items/captions and so on.

Quote:
Edit: Does anyone know how I can make the pictures bigger?

AFAIK you can't. The image width is limited to 400px by the forums stylesheet.
As an alternative you could post thumbnails and link them with the original screenshots.

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