well i've been working with models for some time now but now i wanna play a bit with map entities,
-how do i build a map entity and save it with the shadowmapping and lights that were done by the engine. -how do i import this into another level as a map entity.
i read the manual but it wasnt very clear, said something about "build as map entity" an option that i couldnt find.
Seems you have an old manual? However, just build the map entity as a normal level, save it; Then, under load entity, load the wmb file into the level where you want it just like a model.