Hi,

I am a newbie to A7, I self-learning the A7 v7.80 Extra Edition.
I a creating a Shooter Walkthrough project where player goes into this room with a hidden lift under a water aquarium. I am testing the "WaterForcefield Action" with The basic water texture. I want to add a sea creature to it that protects the passage to the lift. After alarming the "Sea Creature" I have to defend myself somehow maybe somewhere in the walkthrough shooter I could add some kind of defense, like an only weapon that difuses it temporarily? Anyhow, I wish to do this. I think I have encountered either a bug in testing the water Ent_remove(me); with *glow1 water texture. After I try to test run it it shows an error message Error E1513 'Crash in BipedPhy01_Scan: bipedPhy01_height=c_trace(bipedPhy01_from_vec,bipedPhy01_
to_vec,trace_mode). If i use *water1 texture it does not show me the error message? Do you know what could cause this?
Is there a problem with the Standard.Wad file maybe? Even if I don't attach a behaviour to the water it brings up the error message. I am mainly interested in learning use the Forcefield01_Damage ACTION? How do i edit its Behaviour so that it reduces my health? There is a Damage_00c but which
value do i set it at? Thank you.