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Re: neXus (Raiden_SDK) [Re: M4sterm1nd] #293914
10/14/09 18:07
10/14/09 18:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Beautifull laugh !

Why not replace sprites by 3D models ?

Anyway looking to go in a great way !

Re: neXus (Raiden_SDK) [Re: ratchet] #294180
10/16/09 20:03
10/16/09 20:03
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline
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3dworld  Offline
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Joined: Sep 2007
Posts: 173
USA, Florida
Sorry, my bad.It looks very nice men.

Last edited by 3dworld; 10/17/09 02:53.

No matter what people tell you,  words and ideas can change the world.
Re: neXus (Raiden_SDK) [Re: 3dworld] #294196
10/16/09 21:53
10/16/09 21:53
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i created that Text by Hand... o.O


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: neXus (Raiden_SDK) [Re: Espér] #296369
10/31/09 12:18
10/31/09 12:18
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
@ratchet:
Quote:
Why not replace sprites by 3D models ?


What Sprites???
The HUD is the only picture.. the rest is 100% 3D.. from the Ship, to the bullets.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
neXus - 1st Enemy explosion ready! [Re: Espér] #297373
11/07/09 02:11
11/07/09 02:11
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
ok.. here we go..
The first Explosion of an Enemy is ready.
(click on an image to see it in full size)

1.)


2.)


3.)



I´m very proud on them ^^

The Enemy is exploding, FALLING DOWN.. and if he hits the ground, he explodes there again!


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: neXus - 1st Enemy explosion ready! [Re: Espér] #297378
11/07/09 02:38
11/07/09 02:38
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
looks pretty good from the screens.


3333333333
Re: neXus - 1st Enemy explosion ready! [Re: Quad] #297396
11/07/09 09:36
11/07/09 09:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Looks professionnal interface and effect.
Keep it up.

Re: neXus - 1st Enemy explosion ready! [Re: ratchet] #297435
11/07/09 15:15
11/07/09 15:15
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
thx..
especially to ratchet.. the first one who said it looks professional ^^

Ok..
The 2nd player Model is ready. the name is "Manta M-01". here a Screen of it ( click to see full size ):



And for all of you nice guys.. - A NEW VIDEO:
- Explosions
- tripple Rockets
- Falling of enemies down to the terrain 8 and explode there again )
- 60 FPS over the complete Video. lags made by SnagIt -.-

LINK: >> neXus Promo Video 03 <<

ENJOY!!!

Last edited by Espér; 11/07/09 22:06.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: neXus - 1st Enemy explosion ready! [Re: Espér] #297439
11/07/09 15:24
11/07/09 15:24
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
oh man, you know i am making a skyroads clone for the contest and also trying to model a spaceship, and your model is far greater then mine. (actually my one looks like sh*t compared to this one.)


3333333333
Re: neXus - 1st Enemy explosion ready! [Re: Quad] #297481
11/07/09 19:08
11/07/09 19:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The second ship rocks, great futurist design.
Juts hope you'll do such great design on ennemy ships !

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