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Re: neXus - 1st Enemy explosion ready!
[Re: ratchet]
#297795
11/09/09 23:06
11/09/09 23:06
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
Member
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Member
Joined: Sep 2007
Posts: 173
USA, Florida
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Sorry about my last post Espér, my bad. I saw the preview and it looks really good. Good Job.
Last edited by 3dworld; 11/09/09 23:08.
No matter what people tell you, words and ideas can change the world.
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neXus (new Weapon)
[Re: Espér]
#298118
11/12/09 01:42
11/12/09 01:42
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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A new Weapon comes up. The (drums smashing) LASER BEAM The Laser Beam clashes trough everything. Every enemie in its way, will be destroyed. Here´re the Items: from left to right: Blaster update, Blaster Boost, Rocket upgrade Update inclusive: - The Great Beam and laserbeam are always active for 10 seconds. After those 10 seconds, the blaster will get back to the non-boosted-version - The Beam/Laser timer can be resetted to 10 seconds, when collecting a new Boost item. And still that bad dummy enemy.. Need to make a real enemy in the next days...
Last edited by Espér; 11/12/09 02:04.
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Re: neXus (new Weapon)
[Re: Espér]
#298129
11/12/09 11:15
11/12/09 11:15
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Great. For the icons , i knwo it's a beta , but you could make them more "3D feel", some red 3D feel on the borders would make them more appealing  For background is it 3D or 2D ? Perhaps you can find a more precise texture, better detailled; or perhaps your objects (trees, buildings, factriys etc ... will hide a lot the floor). Keep it up , progressing step by step and really well.
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