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Re: PhysX Plugin Demo [Re: Chris3D] #290335
09/18/09 14:29
09/18/09 14:29
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Thank you, Chris3D. That is a very innovative work around. Way to think outside the box! Or is it inside the box?

Last edited by PigHunter; 09/18/09 14:31.
Re: PhysX Plugin Demo [Re: PigHunter] #290370
09/18/09 17:12
09/18/09 17:12
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi again!

I am splitting up the the pXent_setmass function, into two functions:

Code:
pXent_setmass (ENTITY* , var ); //sets only the mass

pXent_kinematic ( ENTITY*, var ); // set / reset kinematics



Because, I think it is easier to understand !

I will send/release the updated version on sunday.

Bye
Chris


website coming soon!
Re: PhysX Plugin Beta [Re: Chris3D] #293267
10/10/09 09:57
10/10/09 09:57
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Originally Posted By: Chris3D
physX is the future!
I kind of doubt that. physX isn't as great as its marketing says and NVIDIA's future is uncertain because of various issues like its lack of a x86 license.

At the moment I still like Newton best but with the recent moves by big companies like Sony and AMD to support Bullet, I think it's more likely that the future of physics engines lies in open source. tongue

http://www.geek.com/articles/games/amd-t...system-2009102/

Re: PhysX Plugin Beta [Re: amy] #293431
10/11/09 13:22
10/11/09 13:22
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
well, I think physX is better than bullet and Newton, but no one can say how it's gona be in the future... It is just my opinion.

Re: PhysX Plugin Beta [Re: Chris3D] #293454
10/11/09 15:55
10/11/09 15:55
Joined: Oct 2009
Posts: 11
Y
Yaz90 Offline
Newbie
Yaz90  Offline
Newbie
Y

Joined: Oct 2009
Posts: 11
might be off topic but havok destruction demonstration on the project offset seemed awesome. Comparision wise what do you think for future vs physx chris3d?

Re: PhysX Plugin Beta [Re: Yaz90] #293541
10/12/09 09:35
10/12/09 09:35
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
destruction works with APEX which is using PhysX... maybe I can get destruction working with 3dgs... I have to try it out


website coming soon!
Re: PhysX Plugin Beta [Re: Chris3D] #293579
10/12/09 15:11
10/12/09 15:11
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
So how are the new features going? Any screens or videos?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: PhysX Plugin Beta [Re: Chris3D] #293585
10/12/09 15:27
10/12/09 15:27
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Originally Posted By: Chris3D
destruction works with APEX which is using PhysX... maybe I can get destruction working with 3dgs... I have to try it out


Oh, I'd love it if you try it out.



Ubi bene, ibi Patria.
Re: PhysX Plugin Beta [Re: croman] #293707
10/13/09 11:41
10/13/09 11:41
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
hi, I finally got the tet file exporter working. You can create and save tet files of an entity mesh with the upcoming version.
Today or tomorrow I will update a video of the new features, which already work: cloth, softbodies and fluids. Tearing for cloth has not been implemented yet, but is planned.


website coming soon!
Re: PhysX Plugin Beta [Re: Chris3D] #293708
10/13/09 11:47
10/13/09 11:47
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
I keep getting some error about, empty prototype function in main, when i load the DLL... and i did exactly what the manual said i should do... any clue on that?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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