|
Re: PhysX Plugin Demo
[Re: PigHunter]
#290370
09/18/09 17:12
09/18/09 17:12
|
Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
|
OP
Member
Joined: Sep 2003
Posts: 271
Germany
|
Hi again! I am splitting up the the pXent_setmass function, into two functions:
pXent_setmass (ENTITY* , var ); //sets only the mass
pXent_kinematic ( ENTITY*, var ); // set / reset kinematics
Because, I think it is easier to understand ! I will send/release the updated version on sunday. Bye Chris
website coming soon!
|
|
|
Re: PhysX Plugin Beta
[Re: Yaz90]
#293541
10/12/09 09:35
10/12/09 09:35
|
Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
|
OP
Member
Joined: Sep 2003
Posts: 271
Germany
|
destruction works with APEX which is using PhysX... maybe I can get destruction working with 3dgs... I have to try it out
website coming soon!
|
|
|
Re: PhysX Plugin Beta
[Re: Chris3D]
#293579
10/12/09 15:11
10/12/09 15:11
|
Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
|
Serious User
Joined: Jul 2005
Posts: 1,930
Austria
|
So how are the new features going? Any screens or videos?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
|
|
|
Re: PhysX Plugin Beta
[Re: Chris3D]
#293585
10/12/09 15:27
10/12/09 15:27
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
destruction works with APEX which is using PhysX... maybe I can get destruction working with 3dgs... I have to try it out Oh, I'd love it if you try it out.
Ubi bene, ibi Patria.
|
|
|
Re: PhysX Plugin Beta
[Re: croman]
#293707
10/13/09 11:41
10/13/09 11:41
|
Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
|
OP
Member
Joined: Sep 2003
Posts: 271
Germany
|
hi, I finally got the tet file exporter working. You can create and save tet files of an entity mesh with the upcoming version. Today or tomorrow I will update a video of the new features, which already work: cloth, softbodies and fluids. Tearing for cloth has not been implemented yet, but is planned.
website coming soon!
|
|
|
|