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Re: scion [official thread]
[Re: bart_the_13th]
#297515
11/07/09 22:52
11/07/09 22:52
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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at my pc (duh)
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ok, so am working towards a 16 player online FPS with 3dgs and one thing i wanna say, this is VERY possible, am using Anet pro and the 3dgs comm edition and so far things are smooth and there have been alot of online playtests, now...
am working towards a public preBETA test, but we have custom game models that i dont want to release, does anyone know of a way we can encrypt these files and still have the game run, i know 3dgs PRO version can do it, but we dont have the cash for that yet..
..sorry guys, wont upload a video atm but i can assure its alot better then anything i've done before
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Re: scion [official thread]
[Re: darkinferno]
#297520
11/07/09 23:27
11/07/09 23:27
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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yes you can do that, check ventilator's super simple filepacker. http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=19086&Number=161374it's basically about shifting bits according to a numeric password, and zipping things with zlib. and doing things reverse when opening files, and adding to the 3dgs's file system. (file doesnt need to be actually exist on hdd to use with 3dgs, you can directly land your decrypted files on ram and add this to 3dgs file system. see add_buffer from manual) you can always change the cyripting algorithm(though imo you dont even need to that) of ventilators filepacker, or add headers/more info to your pack files. since no one knows your file structure/password and cyripting algorithm, it's virtiually impossible to extract your files from there. link: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=19086&Number=161374i played it around with such thing alot, if you need help about that just ask me.
3333333333
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Re: scion [official thread]
[Re: Quad]
#299557
11/24/09 21:36
11/24/09 21:36
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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[first i want to apologize for the choppy movement, i turned a setting off during the test and only after i received the video was i aware, its actually alot smoother but also far from completion ]ok, well here we are presenting the artwork and coding done so far by a very awesome collaboration of people we're striving to bring something "new" to the market, we're also aiming to be one of the better games to come from the 3d gamestudio engine, what will seperate us from the majority isnt shown in this video however, the vid only shows the work done so far and doesnt reflect the quality of the game concept in any way, we mostly did it because of we're in need of assistance, any 2d artist that can handle menus, logos, emblems, so on and so forth, has a friendly personality and knows that creating a good game as alot to do with passion for the industry and not the rush for cash, feel free to contact us, we also need help from 3d artists, the list goes on, we however do have limited space and this is because, if the game succeeds, then we plan to pay everyone for their time and as you can imagine, increasing the team size too much would place a damper on that. no i know ya'll are tired of hearing that and just wanna see videos, so here's our wip, proof of concept video, build 0.0.5: [video:youtube] http://www.youtube.com/watch?v=sZNo51EIG8M[/video] we are indeed working towards a public playtest but we cant do that at the moment without risking sending our custom content all over then internet, so i'm also working towards getting a pro version, the .WRS combined with a few other techniques should be sufficient for what we want thanks for reading: tahir G - lead design, scripter michael - 3d artist/animator kostantine - 3d artist/animator matt - 3d artist/animator -[VoidTech]-
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Re: scion [official thread]
[Re: darkinferno]
#299562
11/24/09 21:48
11/24/09 21:48
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Joined: Jul 2009
Posts: 150
Blackchuck
Member
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Member
Joined: Jul 2009
Posts: 150
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man, thats incredeble! Do you have a team or do you work alon?
I have know Gamestudio/A7 Commercial Edition 7.84
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Re: scion [official thread]
[Re: Blackchuck]
#299564
11/24/09 21:57
11/24/09 21:57
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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Posts: 1,816
at my pc (duh)
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i dont take credit for all of it, i did most of the coding, its powered by, 3dgs, Anet and shade-c, we are 3 artists and myself, 4 members so far but we're really in need of a 2d artist, hence the video..
we've also received alot of help from some members, especially germanunkol
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