Well, don't be blind (just kidding but I'm glad you find the download page).
Due to the 256-character limit, I put in a couple of links in the signiture, so whenever you see a post with my name, you will find a download link in my sig. So here it is...
Last edited by Grayson Peddie; 06/29/0417:12.
Re: New C-Script workshops available#29407 06/29/0418:4806/29/0418:48
How can i modify the Perfect AI in #31 so I can use a different player and weapon (I'm combining that level with the buoyancy level from Newton Game Dynamics -- I want to use Perfect Ai with floating barrels etc).
Thanks again.
Re: New C-Script workshops available
[Re: muralist]
#29411 07/02/0403:2607/02/0403:26
Absolutely brilliant - when I first got the workshops it went up to 17. And they were excellent - (I didn't learn jack off the 6-days tutorial - I learnt so much from these workshops).
Now, to see that 18 to 25 are covering a little more in depth ROCKS! I'm gonna try and go over them tomorrow. I can't wait for the next installment (I hope there is another installment).
Re: New C-Script workshops available
[Re: ]
#29412 07/02/0405:0407/02/0405:04
I'm sorry for the delay; I took a short vacation but now I'm back. @Rankin: Conitec is taking care of the German translation; I think that you will find it there soon. @Julian: I didn't have problems with c_move lately; it looks like the bugs were crushed. @muralist: simply replace my model with your model and change the firing vertex accordingly. @Masked_Ouijaa: Don't worry; I plan to write about 40 workshops.