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Re: pXent official release! (using NVIDIA PhysX) [Re: PigHunter] #293064
10/09/09 05:03
10/09/09 05:03
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Hey Chris3D,

Below is a link to a video that shows some of the issues I have been experiencing.

[video:youtube]http://www.youtube.com/watch?v=3P0kEMY_-9w[/video]

Thank you.

Re: pXent official release! (using NVIDIA PhysX) [Re: PigHunter] #293120
10/09/09 13:02
10/09/09 13:02
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Make sure to activate pX_SetCCD(1); function, then attach pXent_SetCCDSkeleton(my,vector(0.25,0.25,0.25), 0); to your entity action, now you can jump on any entities.
Play with pX_setautodisable(1.0, 1.0); function too and make your pXent_setmass a bit bigger.

From PhysX Documentation
"Continuous collision detection is useful for fast moving objects. With traditional collision detection, fast moving objects pass through other objects during a single time step. This effect is known as tunneling. Imagine a bullet traveling towards a thin metal plate, in the first time step it would be on one side and in the next it would be on the other.To deal with this problem, a technique known as continuous collision detection (CCD) is necessary."


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: pXent official release! (using NVIDIA PhysX) [Re: rojart] #293123
10/09/09 13:17
10/09/09 13:17
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Okay, I'll play around with the CCD when I get home. I already played around with setautodisable and setmass, neither helped.

Thank you, rojart!

Re: pXent official release! (using NVIDIA PhysX) [Re: PigHunter] #293231
10/10/09 00:38
10/10/09 00:38
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Just as I thought, CCD does not help. Again, I want to stress that the instability (moving around all goofy before settling) only takes place on certain faces/sides of the models. Also, I am still able to push the barrel models straight through the ground by jumping on them with the player model.

Thank you.

Re: pXent official release! (using NVIDIA PhysX) [Re: PigHunter] #293424
10/11/09 12:40
10/11/09 12:40
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
I think your enitities/wmps have a very large scale, PhysX doesn't like that!
Try different values for the

pX_SetWorldSize(0.05);

and

pX_setgravity(vector(0,0,-9.81));

you have to set pX_SetCCD(1); try it after the level load
and set pXent_SetCCDSkeleton(barrel,vector(0.25,0.25,0.25),1); only for the barrel objects!

also pXent_SkinWidth(barrel, 0.01); might help laugh




Last edited by Chris3D; 10/13/09 23:36.
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #293878
10/14/09 15:09
10/14/09 15:09
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Here is a new Video of some new features of the Pro Version.

[video:youtube]http://www.youtube.com/watch?v=QKuMrIlzvuc[/video]

Enjoy!


website coming soon!
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #293880
10/14/09 15:12
10/14/09 15:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
o.o looks great!


3333333333
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #293882
10/14/09 15:19
10/14/09 15:19
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
WOW! You're getting me all wet, Chris3D. Juice me up baby!

Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #293908
10/14/09 17:27
10/14/09 17:27
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Very nice. Cool Video. I hope the pro version of this plug in coming soon as possible.

by
White_Wolf


A8 Com Version 8.40 Win 7 64 Bit
Re: pXent official release! (using NVIDIA PhysX) [Re: Chris3D] #294034
10/15/09 17:57
10/15/09 17:57
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
I do not run.
error of variable not Declared. because this?
error: "level_ent Undeclaraded"
(T.T)
Whyy?


Please! Use easy words to be translated. because my English is not very good! Grateful.
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