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ThunderYongg (a mahjongg-clone, finished & free) #294331
10/18/09 14:13
10/18/09 14:13

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



This rainy weekend I started a small project to get some new feelings of success with GS.
So I started with this mahjongg-clone:
(click the image for the final & free version[5MB,zip])


mercuryus

Re: mahjongg-clone [Re: ] #294365
10/18/09 18:19
10/18/09 18:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Solid as rock, but quite lagging on my system. laugh

Re: mahjongg-clone [Re: Pappenheimer] #294366
10/18/09 18:36
10/18/09 18:36

M
mercuryus OP
Unregistered
mercuryus OP
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M



"but quite lagging on my system" - puhhh - that's the GS-shadow.
At the end there necessarily will be an option to switch it off (or I try just to activate shadows for the right & lower & topmost entites - maybe it performes)...

[edit] - now shadow-optimized

Last edited by mercuryus; 10/18/09 19:58.
Re: mahjongg-clone [Re: ] #294383
10/18/09 20:01
10/18/09 20:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You could use the faster shadow of the Pro Version, additionally.

Re: mahjongg-clone [Re: Pappenheimer] #294388
10/18/09 20:43
10/18/09 20:43

M
mercuryus OP
Unregistered
mercuryus OP
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M



This unfortunately produces artefacts and speed is not improved in the end.


The "border-shadow" method will do it I think... (could you check the current version? - link in first post)

Re: mahjongg-clone [Re: ] #294400
10/18/09 22:04
10/18/09 22:04
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Uh, mean effect!
I'll try the new version.

Re: mahjongg-clone [Re: Pappenheimer] #294403
10/18/09 22:18
10/18/09 22:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Much better performance now.
But some shadows are noticeably missing:


Re: mahjongg-clone [Re: ] #294419
10/19/09 03:34
10/19/09 03:34
Joined: Mar 2009
Posts: 88
Walori Offline
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Walori  Offline
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Joined: Mar 2009
Posts: 88
Quite nice mahjong clone, in fact too much for me as I didn't pass it

The first version lagged as mentioned quite much ( avg 22 fps on my computer) wheras the newer version had avg of 60 fps. Does this really need shadows anyway? When this' a simple board game shadows are secondary thing in my opinion, but it's your call. One thing too I missed was right-click for de-select. It's nothing major but would help me (atleast) playing when I tend to click here and there all the time I play.

Think that's all, scored 100400 or so.

Re: mahjongg-clone [Re: Walori] #294431
10/19/09 05:56
10/19/09 05:56

M
mercuryus OP
Unregistered
mercuryus OP
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I'm glad about smooth running now.
I'll check the shadow-workarround for missing shadows.
The deSelect-rightclick will definitly implemented - good idea. laugh

Next steps are also: some predefined tilesets and some new tile layouts.

Re: mahjongg-clone [Re: ] #294474
10/19/09 12:02
10/19/09 12:02
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
It's very stable and smooth, but the FPS drops sometimes.

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