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MegaTextures (VirtualTextures) with A8? #293150
10/09/09 14:57
10/09/09 14:57
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Would be a very impressive feature for the new Acknex 8 Version in the future.

Note: "MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It is featured in Splash Damage's game, Enemy Territory: Quake Wars and was developed by id Software technical director John Carmack.
MegaTexturing employs a single large texture for static terrain. The texture is stored on the hard disk and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage. The upcoming game Rage powered by the id Tech 5 engine uses textures that measure up to 128000 x 128000 pixels."

http://en.wikipedia.org/wiki/MegaTexture
http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf

[video:youtube]http://www.youtube.com/watch?v=XnBPqrhY3hw[/video]




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Quote
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Re: MegaTextures (VirtualTextures) with A8? [Re: rojart] #293152
10/09/09 15:25
10/09/09 15:25
Joined: Mar 2009
Posts: 29
DavideG Offline
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DavideG  Offline
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Joined: Mar 2009
Posts: 29
my full agreement...


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Re: MegaTextures (VirtualTextures) with A8? [Re: DavideG] #293157
10/09/09 15:39
10/09/09 15:39
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
yes.. would be great. especially for Racing games, where you can see the Street texture really clear..


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Re: MegaTextures (VirtualTextures) with A8? [Re: Espér] #293163
10/09/09 16:40
10/09/09 16:40
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
yes, indeed a great feature.

but there are things with higher priority imo.


3333333333
Re: MegaTextures (VirtualTextures) with A8? [Re: Quad] #293664
10/13/09 01:28
10/13/09 01:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Creating these textures seems to me to be a lot work, though.


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Re: MegaTextures (VirtualTextures) with A8? [Re: Superku] #293785
10/13/09 20:04
10/13/09 20:04
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I imagine(I've seen the video's)this is very "handy" in the end is it not the same as swapping constantly, on one hand you swap a bunch of 512pow2 textures and the other swaps out chunks in 512pows chunks....am I wrong?
The way I understood it, is it was for the artists convenience at level editing time....for the most part.

Do not get me wrong....I want I want.

Last edited by Nowherebrain; 10/13/09 20:04.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: MegaTextures (VirtualTextures) with A8? [Re: Nowherebrain] #294321
10/18/09 10:52
10/18/09 10:52
Joined: Oct 2009
Posts: 11
Y
Yaz90 Offline
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Yaz90  Offline
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Joined: Oct 2009
Posts: 11
This will not work greatly without a proper realtime editor and painting tools with the speed.

Re: MegaTextures (VirtualTextures) with A8? [Re: Yaz90] #294322
10/18/09 11:31
10/18/09 11:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
To implement something like this you need some multi-threaded background loading of models and textures first and a very efficient scene-management. The file and memory management including fast and good compression is the key to implement something like this. The side-effect is that it can run on systems with low memory as well (like game consoles).


Models, Textures and Games from Dexsoft
Re: MegaTextures (VirtualTextures) with A8? [Re: Machinery_Frank] #294593
10/20/09 03:43
10/20/09 03:43
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
Junior Member
penut  Offline
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Joined: Jan 2006
Posts: 69
Missouri, USA
We need this!


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: MegaTextures (VirtualTextures) with A8? [Re: penut] #294622
10/20/09 08:30
10/20/09 08:30
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
This technique offers many possibilities and we'll implement streaming textures in a future version. But probably not for A7 - the A7 kernel is not very well suited for this.

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