Is there a way to change the collsion hull of an entity after setting "phent_settype (my, PH_RIGID, PH_BOX), because when eg using long thin models the default bounding box is not very useful. Is it enough to set c_setminmax and min_x/max_x?
Edit: c_setminmax doesnt work! So I think there is no way?!
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;