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Re: pXent Pro Destruction (WIP) [Re: Cowabanga] #301252
12/09/09 08:16
12/09/09 08:16
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi guys,

it is really not so easy to create a destruction system, but now I got the important parts done! I hope, I can release the beta version this week, so you can try it out by yourself. The bricks are now generated in REALTIME !!!
[video:youtube] http://www.youtube.com/watch?v=TKXBP_fJhOw [/video]

Last edited by Chris3D; 12/09/09 08:16.

website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #301257
12/09/09 09:12
12/09/09 09:12
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
looks great. Definately going to upgrade to pro version.


btw plugin page is down?
if you need temporary hosting i can provide it under acknexturk.com or quadraxas.com or dev3cg.org/com or mdl7.com/org


3333333333
Re: pXent Pro Destruction (WIP) [Re: Quad] #301366
12/09/09 22:48
12/09/09 22:48
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
looking great. nothing more to add. laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: pXent Pro Destruction (WIP) [Re: Germanunkol] #301408
12/10/09 10:35
12/10/09 10:35
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hey Chris,

I'm only wondering how does the destruction get genereated? you made an example with bricks, but what if it's a glass surface, or a metal surface, will it still generate "bricks"... in other words, how can we control the pieces of destruction?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: pXent Pro Destruction (WIP) [Re: Helghast] #301417
12/10/09 11:36
12/10/09 11:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i assumed we would have a destructon "mesh/shape/model" which is used to create the destruction?


3333333333
Re: pXent Pro Destruction (WIP) [Re: Quad] #303272
12/27/09 16:22
12/27/09 16:22
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
The destruction gets generated by a texture or a random system (kind of noise).

I finally got the cloth tearing working, I am now in London for a week, but I will upload a demo in january. pXentPro is finished up to 90 percent. Hope for the best. laugh

Greets
Chris


website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #303273
12/27/09 16:27
12/27/09 16:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
sounds nice, looking forward to it! have fun in London ^^


3333333333
Re: pXent Pro Destruction (WIP) [Re: Quad] #306120
01/19/10 21:59
01/19/10 21:59
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Sorry guys, but you have to wait! I am working on my portfolio stuff and try to find a job. At the moment, finding a job is more important for me... sorry

Last edited by Chris3D; 01/19/10 22:01.

website coming soon!
Re: pXent Pro Destruction (WIP) [Re: Chris3D] #306220
01/20/10 15:23
01/20/10 15:23
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
finishing this (as it's 90% finished as you say) would be a great addition to your portfolio, wouldn't it?
Sad to hear we have to wait even longer now, but good luck on getting a job!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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