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Re: IHZ Toxic Player
[Re: achaziel]
#295627
10/26/09 16:06
10/26/09 16:06
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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dude... stop programming all those nice looking but more or less useless features. i for my part would prefer to see some actual gameplay with levels instead pf your 500th mini feature. I disagree! It's better to have all features working, so he can make a great level based on that, then later on having to go back and retro fit stuff, which usually ends up resulting in crap... Keep up the good work, dont start making the levels untill you are satisfied with all the features! but that's just my experience, who cares about that anyway regards,
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Re: IHZ Toxic Player
[Re: achaziel]
#295628
10/26/09 16:08
10/26/09 16:08
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Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
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OP
Serious User
Joined: Mar 2007
Posts: 1,852
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Fellow, that ist not my system. I am still in part 2 of my game. After the hud, the player and all the zombie scripts.. I start to build the levels. All enemies are scripted from the splatter parts. Now, I have to script the walking, the attacks... So, I think, ignore this topic this year and return in 2010. The first level - I post in Januar / Februar 2010
@Helghast: right... I do it my way.
Last edited by alpha_strike; 10/26/09 16:09.
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Re: IHZ Toxic Player
[Re: mk_1]
#296042
10/29/09 11:46
10/29/09 11:46
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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i don't complain about the feature itself. not at all. they're well made and everything, i'm just wanted to say that he shouldn't focus TOO MUCH on those features and effects. (frankly put, i might have put it a little bit different in my last post.) i say that because i made the very same mistake very often. concentrated on the features too much and lost the gameplay out of sight, which led to a rather pretty scene, but - unfortunately - without any interesting gameplay whatsoever. like a pretty techdemo, but not like a game worth playing. kinda like crysis. you see, featuritis is a bitch. just sharing my experience, thats all. what i love about this project is that it's more or less frequently updated. there's nothing worse than an interesting project which dies somehow. worrying =/= complaining. although it sounded different in my last post, i have to confess.
well yeah. that's about it.
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IHZ first part of the KI
[Re: sPlKe]
#296557
11/01/09 18:17
11/01/09 18:17
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Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
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OP
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Joined: Mar 2007
Posts: 1,852
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Hi fellows, this is the first part of the KI. The player simply produces waypoints. And if an enemy takes notice of the player - he searches after him or his waypoints. [video:youtube] http://www.youtube.com/watch?v=1quuy4sVrpk[/video]
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