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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: zeusk] #296064
10/29/09 14:37
10/29/09 14:37
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amy Offline
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amy  Offline
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http://www.frecle.net/index.php?show=&section=giles&sub=download

Though last time I checked, it was quite tricky to get gile[s] results into Gamestudio.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296067
10/29/09 14:41
10/29/09 14:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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at my pc (duh)
seems i made the edit as you were writing this post, anyways, we'll just have to experiment, will never know

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296070
10/29/09 14:59
10/29/09 14:59
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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at my pc (duh)
Originally Posted By: amy

Though last time I checked, it was quite tricky to get gile[s] results into Gamestudio.


i dont think its hard, just did it within 5 or so minutes on a test scene, i'll just get the artist to learn the other features of giles and i think we may be good to go, thanks again for bringing it up laugh

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296079
10/29/09 15:32
10/29/09 15:32
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Bay City, MI
lostclimate Offline
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Originally Posted By: amy
http://www.frecle.net/index.php?show=&section=giles&sub=download

Though last time I checked, it was quite tricky to get gile[s] results into Gamestudio.
whats tricky about it?

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: lostclimate] #296085
10/29/09 16:05
10/29/09 16:05
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amy Offline
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amy  Offline
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How do you do it? What format do you use?

It was about a year ago when I last tried this and found it to be quite cumbersome then. But maybe there is a Gamestudio exporter in the meantime or does Gamestudio support import of lightmaps now?

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296089
10/29/09 16:22
10/29/09 16:22
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Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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naah, just use the max asii format

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: zeusk] #296094
10/29/09 16:56
10/29/09 16:56
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dracula Offline
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If you like 3DGS, DON'T download Unity. You will never come back to it.

You've been warned.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: dracula] #296111
10/29/09 18:23
10/29/09 18:23
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Lübeck
Slin Offline
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dracula, not really. Unity is definatly great, but GameStudio has also several great sides just no one want to see. And as far as I know, shader support is a unity pro feature, only. The great thing about GameStudio is that programming wise there already is a function for everything and if not, you can easily add it yourself. I didn´t yet got to know a simimlar good designed engine which feels as flexible and free as A7 does. Of course the engine can still improve, but it would be boring if it couldn´t and I am sure that unity can also improve some things.
Unity is definatly the better choice for artists but probably not for coders.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Slin] #296113
10/29/09 18:35
10/29/09 18:35
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amy Offline
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Quote:
shader support is a unity pro feature

That's wrong. Render-to-texture is pro only but shaders are supported in the free edition too. And in contrast to Gamestudio, shaders are a joy to use in Unity.



The problem of Gamestudio isn't so much the engine (except maybe ODE and the problematic ellipsoid collision detection system which also is based on parts of ODE) but more the studio part. tongue

...and of course you are stuck with Gamestudio once you have done a great game. With Unity you have to possibility to go to the web, OSX, iPhone, Wii, 360 and more in the future.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296114
10/29/09 18:38
10/29/09 18:38
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Posts: 5,210
Ä°stanbul, Turkey
Originally Posted By: amy
Quote:
shader support is a unity pro feature


That's wrong.


from what i can figure you can only use predefined shaders??

and yes, i really like unity and will start to use it but i still use(and will use) a7 too.


3333333333
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