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7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn),
581
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spiders. |
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Key:
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Re: And another Splattergame :D
[Re: rayp]
#295872
10/28/09 08:05
10/28/09 08:05
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Joined: Mar 2007
Posts: 1,852
alpha_strike
Serious User
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Serious User
Joined: Mar 2007
Posts: 1,852
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What else could be better then to blow some really bad motherfuckers away? Good job, fellow.
edit... o.k. big shaking tits.
Last edited by alpha_strike; 10/28/09 08:06.
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Re: And another Splattergame :D
[Re: the_clown]
#295912
10/28/09 15:35
10/28/09 15:35
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP

X
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OP

X
Joined: Jul 2008
Posts: 2,107
Germany
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I love these flashes! Cause there flashing  Blood flys quicker now (played around with gravity values). Of course there more weapons. Current weapon-state: 1. Double Pistol 2. Uzi - 90% done 3. Shotgun - 80% done 4. Sig MG - 50% done 5. Not yet 6. Not yet 7. Baseballbat (or Pan, knife etc) - 50% done Zombies: 1. Normal Zombie (white one) 2. Cop Zombie 3. Worker Zombie I will make more Zombies and i have planed to add more skins. But dont know what the framerate think about that (cause the shader-shit)  My biggest Problem on that is keeping the NEXUS acceptable (current State with all Weapons/Zombies/World Models +-250 MB) Edit: edit... o.k. big shaking tits. Hell yeah 
Last edited by rayp; 10/28/09 16:22.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: And another Splattergame :D
[Re: the_clown]
#295951
10/28/09 17:54
10/28/09 17:54
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Please implement a Double Uzi  And maybe a second Pistol Type, like the Desert Egal with more BANG !  maybe decrease the Flash and Blood Alpha Value a bit, i think its a bit to strange... cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: And another Splattergame :D
[Re: rayp]
#295977
10/28/09 20:27
10/28/09 20:27
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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man that looks great, you need better interface icons tho.
3333333333
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Re: And another Splattergame :D
[Re: Quad]
#295979
10/28/09 20:29
10/28/09 20:29
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP

X
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OP

X
Joined: Jul 2008
Posts: 2,107
Germany
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I keep the interface clean...maybe ill change it sometime. thanx for the tip. Edit: @Alpha_Strike Optimized the weapon draw...as i promised to you  [video:youtube] http://www.youtube.com/watch?v=GuktS007EpY[/video] Edit2: In the upper right corner u can see a new gui-element. The Freakpoints are now working (peeing-stuff). Edit3: Reduced the alphavalue of the flashes and blood splatters quicker now [video:youtube] http://www.youtube.com/watch?v=ukc67IhvdX0[/video]
Last edited by rayp; 10/28/09 23:02.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: And another Splattergame :D
[Re: rayp]
#296024
10/29/09 08:28
10/29/09 08:28
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Joined: Mar 2007
Posts: 1,852
alpha_strike
Serious User
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Serious User
Joined: Mar 2007
Posts: 1,852
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Scheiße, Leute, mir gefällt das Forum wieder.
lustig... in Deinem Video wird gelinkt zur Bauanleitung für eine Laserpistole. Scheinbar aus einem CD Brenner. Habe hier keinen Sound und zu viel Arbeit, um das genauer anzuschauen.
Last edited by alpha_strike; 10/29/09 08:43.
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