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Re: And another Splattergame :D
[Re: the_clown]
#296270
10/30/09 16:42
10/30/09 16:42
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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@The_Clown Dont know that at the moment. I think only arcade. Edit: "my.pan=you.pan+random(360)" Das ist geil ^^
Last edited by rayp; 10/31/09 01:50.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: And another Splattergame :D
[Re: rayp]
#296462
10/31/09 22:53
10/31/09 22:53
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
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Member
Joined: Sep 2007
Posts: 173
USA, Florida
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That's looks great, but when you are going to upload a playable demo.
No matter what people tell you, words and ideas can change the world.
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Still alive
[Re: rayp]
#369489
05/04/11 19:34
05/04/11 19:34
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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HI FRIENDS ! Just wanted to let you know iam still alive and still working on my project. Ill buy an A8 Pro soon, then ill do further work on the project. But i think its not bad so far. Ive quickly made this little video...enjoy ! Hope u like it. Some comments are welcome. Whats new? () New much better AI () New Zombies () Some Mission Stuff (PDA in video) () Effects like pissing zombies ^^ () maps... But at the moment A6 just has not enough power. I want shader on blocks and some pp effects (25-35fps...sucks). So i said to myself "Damn i need an A8". Now ill take care of my money and buy one...thats the plan ^^ [video:youtube] http://www.youtube.com/watch?v=cvNRzajAuk0[/video] ( Yes the gun brass of the revolver is much too high in this video i know ) Ich hatte noch en paar Screenshots aber ein gewisser hoster stresst leider rum, der *  @Alpha+Zapan : kurz offtopic Fettes Blut habt ihr gezaubert, Hut ab: Respekt ! MfG Thanx
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Still alive
[Re: Redeemer]
#369495
05/04/11 20:12
05/04/11 20:12
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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I know thats the reason why i stop the scripting work right now. Doesnt matter...i have time. ^^ Edit: But i hate lite-c 
Last edited by rayp; 05/04/11 20:17.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Still alive
[Re: rayp]
#369501
05/04/11 20:21
05/04/11 20:21
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Joined: Jan 2011
Posts: 797 Da wo du nicht bist! Muhahaha!
xxxxxxx
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User
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
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Edit: But i hate lite-c  i don't think that you will say that in a few months  lokks godd, so far. when you'll show us a demo??? xxxxxxx
Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben!
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Re: Still alive
[Re: xxxxxxx]
#369503
05/04/11 20:27
05/04/11 20:27
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Demo wird noch geraume Zeit dauern. Ich hatte schon eine Kampagne fertig, aber habe das ursprüngliche Ziel aus den Augen verloren, viel Blut, Brocken und noch mehr Blut. Aus einem Performance-Kompromiss wurde noch einer usw. Alle Shader flogen zum Schluss raus. Ich sitz im Moment auf viel halb fertigen. Aber ich brauche einen Speed-Boost. Ich mag einfach keine Demo machen die mich mühe und Not mit 30fps "schneckt", in einem Level das halb so gross ist wie geplant. Und eine clip_far von 2000 ist auch nicht wirklich optisch prickelt, daher auch die Nacht im Spiel.
Last edited by rayp; 05/04/11 20:28.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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