Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn), 581 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 8 of 8 1 2 3 4 5 6 7 8
Re: Still alive [Re: alpha_strike] #369651
05/05/11 19:12
05/05/11 19:12
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
...ist es eigentlich nicht immer so, dass man 3 Projekte anfängt, verwirft und dann voll Wut und Verzweiflung über seinen eigenen Scheinehund das vierte fertigstellt? Mir geht das so.

Re: Still alive [Re: alpha_strike] #369653
05/05/11 19:23
05/05/11 19:23
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
Danke Alpha !

Alpha das Levelproblem kenne ich nur zu gut. Ich würde auch gerne einen guten Leveldesigner an der Hand haben. Ich denke für einen guten blutrünstigen Shooter ist immer ein Platz da. Reich wird man sicher nicht....aber es geht doch auch, wie Du schon schreibst, um das Tüfteln. Daher will ich auch unbedingt die a8,
einfach weil mit shadern alles schon mag zig mal besser aussieht, als diese
verwaschenen, flachen Texturen ohne.

Naja, das Leveldesign raubt einem Zeit...vorallem wenn das Herz fürs scripten schlägt.

Aber habe ich richtig verstanden, das Du noch am Ball bleibst, alpha ?


Geht Mir auch so. Neulich habe ich 4 Wochen in einen LOADED-Remake investiert, und er ist echt fett geworden grin

Noch en Edit: Wie hat Zapan das Blut gemacht ? Da sind doch Modelle im Spiel oder ? grin

Last edited by rayp; 05/05/11 19:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Still alive [Re: rayp] #369672
05/05/11 22:22
05/05/11 22:22
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Das ist Super, das Englisch hast gonnen Deutsch!!!

Re: Still alive [Re: MrGuest] #369689
05/06/11 04:32
05/06/11 04:32
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
Quote:
Das ist Super, das Englisch hast gonnen Deutsch!!!
Deutsche Seite, deutsche Sprache grin

Ask a question or write something usefull then ill try in my english.

MfG


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Still alive [Re: rayp] #369690
05/06/11 05:15
05/06/11 05:15
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
I agree with MrGuest. This thread started in english, thus you should stick to english.

Re: Still alive [Re: Xarthor] #369694
05/06/11 07:00
05/06/11 07:00
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
That´s exactly my problem. I love to draw, to sound and make music,I like to modle and I see a deep logical challenge to script. Advantage of the last is that you see very fast your progress and you get the feeling of "something done at the evening". When I start to draw, I see an end in a few hours but when I start to modle or make a level... it takes days or weeks and I fucking hate it. So the zombie project is still in progress but not in a priority stage.

edit...
but it is better to burn out (finish something in one year the hard way) then to fade away (do nothing exept posting some shit and present yourself as a hero).

Last edited by alpha_strike; 05/06/11 07:08.
Page 8 of 8 1 2 3 4 5 6 7 8

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1