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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: gri]
#296193
10/30/09 08:49
10/30/09 08:49
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I hate this monopol building like Microsoft or Google did.
Further only Version 1.1 of the dotnet framework is supported until now. And if I want to use C# there are restrictions (dont use namespaces , dont use constructors).
So better wait till Unity is grown up a bit more. I thought a while about this. While I understand your feelings I also think, it is not the right decision from the business point of view. Monopoly: Using tools from the leading (monopoly) company never is a bad idea. Most customers are using it, many developers are using it. You have a good base, a big knowledge base. C#1.1 only: While this is only a little issue for a programmer, it is no issue at all for your end user. The gamer, playing your game, is not interested in namespaces. The game matters in the end. And C# 1.1 is still better than all these script languages. let it grow up: I see no other indie engine with more platforms supported. And there is probably no better workflow. It will grow up but then it will be more killer than it already is. At the end it is really hard competition to all indie engines. GarageGames and Torque is comparable to it and now they get free competition. Even free engines like Irrlicht and Ogre3D get quite impressive competition with much better workflow. This will change the market for sure. At Dexsoft we have to support Unity models and packages more than we did in the past. Most indie developers will be there in the future.
Models, Textures and Games from Dexsoft
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Machinery_Frank]
#296201
10/30/09 11:38
10/30/09 11:38
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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I was surprised to read the reasons why they are giving Unity for free It seems that the cash flow generated by the the Indie version was negligible In other word a lot of the Unity3d users own the Pro version Strange, I guess that for 3dgs it is the other way round
Apart form that Unity has still a main issue , in my opinion, It supports FBX file format only I have been replied by the moderator tha it is not a problem "We have many happy clients ",he said," our FBX importer is perfect" "If you go trough your " external tools " forum ", I said," you see that you have also many sad clients "
If you check the 2.6 bug list you can see that also some FBX issues have been fixed
I hope tha now the FBX importer really works On the other hand I am sorry for 3dgs It can not really compete unless it dramatically improve
I have alwayes been on 3dgs side, but this is the plain truth
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: V_Software]
#296207
10/30/09 12:01
10/30/09 12:01
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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...that all this good comments about unity brings the acknex engine team to improve, ... but hey conitec exists so much years now they will not give up so easy I'm sure A8 will be a bigger thing ... JCL wrote in the Conitec forum section, that A7 will develop a bit slower because Conitec is part of a MMO game production now. They will concentrate on this customer project.
Models, Textures and Games from Dexsoft
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: V_Software]
#296221
10/30/09 13:15
10/30/09 13:15
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Maybe I´m to dumb but I can´t get the hang to unity. I´ve bought Indie in the beginning of the year, but it´s not my world.
I got the hang to flash, in two weeks. A lot of people consider flash to be a nightmare. Well, maybe I´m just strange.
no science involved
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