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Why photorealism does not work #296090
10/29/09 16:23
10/29/09 16:23
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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Ok, the title is a bit strong, but
here is a nice topic called "Uncanny Valley",
wich explains why trying to get more photorealism
into a scene/character, make it look more
unbelivable that less photorealistic Artwork.

http://en.wikipedia.org/wiki/Uncanny_valley

http://de.wikipedia.org/wiki/Uncanny_Valley

I experience this wiht Gothic 3, wich althoug
more detailed and lifelike, looked even more
unrealistic than Gothic 1+2 afterall.

Here a nice example with this relica woman:

http://www.engadget.com/2006/12/30/ever-2-muse-conquers-stage-fright/

Althoug its very sophisticated, it look very unhuman,
and more like a Zombie.

Re: Why photorealism does not work [Re: Damocles_] #296319
10/30/09 22:09
10/30/09 22:09
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Why photorealism does not work [Re: Puppeteer] #296408
10/31/09 17:54
10/31/09 17:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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well games such as cod4:mw and halflife 2 can pull it off, but it really is difficult because its a constant... literally uphill battle. Stylized can be done pretty easily but when it comes to photo-realism, your always fighting it.

Re: Why photorealism does not work [Re: lostclimate] #296417
10/31/09 18:25
10/31/09 18:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
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Damocles_  Offline OP
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I think the biggest problem is, when the
graphical detail in the faces / body is too high,
but the animation of it too basic.
This makes the viewer expect more from the model, than
the model can display - making it extra unbelievabe.

Its better to have a stylized body and face, but
then a more advanced animation, than the other way around.

This is what pixar is dooing. The characters are stylysed,
but the animation is very humanlike.

In "Being John Malkovich" there is a puppetplayer.
While the puppets are very stylized, they somehow
seem lifelike, as they are animated (string animation wink
very skillfully by the puppetmaster.

Re: Why photorealism does not work [Re: Damocles_] #296426
10/31/09 19:00
10/31/09 19:00
Joined: Jun 2009
Posts: 258
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zeusk Offline
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zeusk  Offline
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Posts: 258
behind this enternet window
Originally Posted By: Damocles_
I think the biggest problem is, when the
graphical detail in the faces / body is too high,
but the animation of it too basic.
This makes the viewer expect more from the model, than
the model can display - making it extra unbelievable


motion capture would change that.

Re: Why photorealism does not work [Re: zeusk] #296428
10/31/09 19:07
10/31/09 19:07
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
I also think animation and artificial intelligence are the biggest problems. Graphically we are almost there but this doesn't help much if NPCs run around like roused chickens. laugh

And also with facial animation it will still take many years until it has improved enough. Motion capture doesn't help much for faces. Still doesn't look 100% lifelike.

Re: Why photorealism does not work [Re: amy] #296432
10/31/09 19:19
10/31/09 19:19
Joined: Jun 2009
Posts: 258
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zeusk Offline
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zeusk  Offline
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we'll get to the point where playing games is like watching a movie someday wink

Re: Why photorealism does not work [Re: amy] #296433
10/31/09 19:19
10/31/09 19:19
Joined: Jan 2009
Posts: 76
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V_Software Offline
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V_Software  Offline
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Joined: Jan 2009
Posts: 76
photorealism doesn't work in games because they are games. reality is something for the real world. games have to achive a style that comes close to soenmthing we feel "real" but to feal something real, is everything graphic, audio, story, npcs etc. it's like watching a non realistic movie, the good ones brings you to the point that you feel with the person acting there, the bad ones lets you think more and more about this is an effect, this was made in this way, this is xy and so on...
I think realism in games doesn't need to be messed with the realism out in real life. realism in games has his own measure of length and to complain it it needs more phantasie than reality as an pattern or model.

Last edited by V_Software; 10/31/09 19:21. Reason: some spelling mistakes
Re: Why photorealism does not work [Re: V_Software] #296436
10/31/09 19:36
10/31/09 19:36
Joined: Jun 2009
Posts: 258
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zeusk Offline
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zeusk  Offline
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when it really comes down to it, gameplay is what really matters.I could be palying the crapiest looking game ever, but if i feel like im there none of that really matters,if youre truly captivated by how innovative and interactive the gameplay is.

Last edited by zeusk; 10/31/09 19:37.
Re: Why photorealism does not work [Re: zeusk] #296448
10/31/09 20:33
10/31/09 20:33
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
@puppeteer: that video was incredibly educational. i never actually looked at game design that way. while developing, i have been so stuck on photorealism that i never even considered the stylism factor. i recommend taking a look at the video puppeteer posted. it clears things up for me. now, i am off to change a few things in my project....


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