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Gauntlet: An action game in the vein of Quake #296466
10/31/09 23:21
10/31/09 23:21
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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Joined: Dec 2008
Posts: 1,660
North America
Hello all,

For the past few weeks, I've been working on a new game sort of like Quake. It originally started out as a simple attempt to create a small multiplayer game, but I guess you could say it evolved from that. Since I only have A6 commercial edition, I can only create a game involving 4 network players. However, the scale of the game is small, so I don't really see this as a problem. The game would be good for small LAN battles at home and stuff. I personally never really liked how most shooters now are so concentrated on massive online multiplayer battles.

The name of the game is Gauntlet. I named it that way because one of the meanings of the word "Gauntlet" is "to be attacked by two or more sides", which is pretty fitting when you think about the story. In cooperative/single player mode, the story is that humans have colonized many worlds outside the Milky Way. However, a strange pestilence; a seemingly infinite mass of alien bugs; have started roaming our worlds, destroying our cities, and bringing sickness where ever they go. Your goal, of course, is to destroy them. The overall plot of the game will not be much more complicated than this.

I have completed some "programmer artwork" and a few multiplayer levels on my own already, so I've got some test screenshots to show you guys. I didn't want to put this thread in the Showcase since I still think this is so early in development. Anyway, you can check out the screenshots here.

You can post your criticisms... NOW! tongue

EDIT: You can check out the new gameplay video HERE:

http://www.youtube.com/watch?v=NuwxWXyPa1A

Last edited by Redeemer; 11/05/09 14:29.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Gauntlet: An action game in the vein of Quake [Re: Redeemer] #296506
11/01/09 13:21
11/01/09 13:21
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Sweet style. grin
Looks interesting, but I'd like to see it in movement.

Re: Gauntlet: An action game in the vein of Quake [Re: the_clown] #296509
11/01/09 13:29
11/01/09 13:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
videos always work best, cant really judge it based off these shots, and i wont comment on models and texture because we all know how programming with low resources is a paihn

Re: Gauntlet: An action game in the vein of Quake [Re: darkinferno] #296511
11/01/09 13:51
11/01/09 13:51
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Posts: 2,247
Baden Württemberg, Germany
be careful with that name..

gauntlet is an action-rpg on NES, SEGA and Game Boy too ^^

But, it looks interesting. A nice start.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Gauntlet: An action game in the vein of Quake [Re: Espér] #296530
11/01/09 15:40
11/01/09 15:40
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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Joined: Dec 2008
Posts: 1,660
North America
Quote:
gauntlet is an action-rpg on NES, SEGA and Game Boy too ^^


Aw man, I didn't find anything on wikipedia with that name so I assumed it was free cry Well, if I add a subtitle or something I can get away with it, you think?

As for a video, I'll add one of those soon. I just need to get some software for it.

BTW, contrary to what the website says, the game is NOT near beta status... I just realized that when I thought about how much stuff needed to be done to make it actually interesting. Sorry for the confusion tongue


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Gauntlet: An action game in the vein of Quake [Re: Redeemer] #296535
11/01/09 15:57
11/01/09 15:57
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
You could use Fraps or Gamerscam for capturing. Both are available as trial versions.
Screens: Very nice comic style with potential. For even better results you could overwork the textures (higher resolution!), rework the lighting (work with spotlights and colors) and add some effects like environment mapping for the diamonds in one of the screens. I`m looking forward to a gameplay video.

Re: Gauntlet: An action game in the vein of Quake [Re: Espér] #296542
11/01/09 16:40
11/01/09 16:40
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Espér
be careful with that name..

gauntlet is an action-rpg on NES, SEGA and Game Boy too ^^

But, it looks interesting. A nice start.


Gauntlet was released the first time 1985 as arcade machine.



Re: Gauntlet: An action game in the vein of Quake [Re: FBL] #296546
11/01/09 16:55
11/01/09 16:55
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
one of my favorites. i was going to mention that, but you beat me to it.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Gauntlet: An action game in the vein of Quake [Re: Blink] #296550
11/01/09 17:36
11/01/09 17:36
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Rondidon: the textures definitely need overworking. I use (don't kill me) 64x64 images for the textures on my models, and I don't even screw around with the polygon mapping to get a good fit. tongue In case you haven't already figured, this is programmer art. If I'm lucky I'll get an artist to redo all the artwork from scratch (there isn't much at this point).

As for environment mapping for the diamonds, that's a good idea. However I must say I haven't had any experience with that (or any shader coding beyond simple dynamic lighting), so I'll need some pointers there. I found a page on the gamestudio wiki entitled "Reflecting Water"... Would that be a good source of information?

EDIT: On the wiki I found a nice page containing a crystal shader .fx file with an example script. Good to know I won't have to write my own.

Firoball: upon searching again through wikipedia, I have indeed found a page for that game. I kind of wish I had noticed it sooner. So here I am at my original question: if I provided a subtitle for my game or something, would that hold me free of copyright infringement? whistle

Last edited by Redeemer; 11/01/09 17:41.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Gauntlet: An action game in the vein of Quake [Re: Redeemer] #296555
11/01/09 17:56
11/01/09 17:56
Joined: Jun 2005
Posts: 656
G
Grafton Offline
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Grafton  Offline
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Joined: Jun 2005
Posts: 656
If you must use it, just make it part of the name, like "Gauntlet of Gore" or "War Gauntlet" or "Hells Gauntlet". I think that would be fine.


Not two, not one.
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