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Re: MMO test
[Re: jcl]
#297953
11/10/09 21:29
11/10/09 21:29
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I don't want to sound rude but: Thanks for all the feedback! We now have enough data to know how the MMO renderer will behave on user's systems.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: MMO test
[Re: Superku]
#299209
11/22/09 11:21
11/22/09 11:21
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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I don't want to sound rude but: Thanks for all the feedback! We now have enough data to know how the MMO renderer will behave on user's systems. Ooops ... didn't see that one ...  Maybe JCL should lock the thread ...
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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Re: MMO test
[Re: Rasch]
#299424
11/23/09 23:06
11/23/09 23:06
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Joined: Oct 2008
Posts: 23
ApenasEu
Newbie
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Newbie
Joined: Oct 2008
Posts: 23
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On crowd i got an average of 30, and on the terrain one an average of 18.
I have a pentium 4, 3.0ghz HT, 2gb ram ddrII and a x1600 pro 512ram.
Oops, now i see it was no longer needed, sorry.
Last edited by ApenasEu; 11/23/09 23:07.
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