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Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: ratchet] #297584
11/08/09 15:40
11/08/09 15:40
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
"Dieses Video ist aufgrund des Urheberrechtsanspruchs von Activision Games Inc nicht mehr verfügbar. "

Hm. Seems like the video was taken down.

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: ratchet] #297615
11/08/09 19:12
11/08/09 19:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
you wont shoot at civilians ever in the game, as said, this was just to exaggerate the evil character makarov is and it did that perfectly, every game tries their best to make their players connect real emotions to their characters, ofcourse if this is done good, players will have something to talk about...

...the point of the game isnt killing civilians, an average gta player kills thousands of civilians and not feel any remorse, this scene makes you feel that remorse, and once again, you can watch the scene, you dont have to shoot...

most game designers, in order to make their enemies seem evil, they make them attack something we can connect to in real life [in this case, civilians, an airport, terrorism] but most time they do it in such a way that we dont care, this game makes us care, makes us wanna play through just to get back at him..

..we're pass the stage where games are just made for fun, games are now trying to immerse players in a believable world while maintaining fun so the player wants to replay, most AAA games now are not focusing 100% on the fun factor and thats obvious and as said, its not a bad scene nor is it a good scene, its a scene that did what it was meant to do

Last edited by darkinferno; 11/08/09 19:14.
Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: ratchet] #297719
11/09/09 13:20
11/09/09 13:20
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Netherlands
Yes, they made a good job at feeling me sick. Now I know what game I will not play.


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Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: Joozey] #297722
11/09/09 13:31
11/09/09 13:31
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
well, thats war...

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: darkinferno] #297734
11/09/09 14:02
11/09/09 14:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Posts: 2,154
Its quite true, one of the few gamescenes, where crime is
not displayed in the funny/entertainment way.
In most other games and movies, the the viewer is just wathcing the actions of
criminals with interest, without relating it to reality.
I probably would shoot the terrorists right away the first time
I play this level (even if that means game over).

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: Damocles_] #297735
11/09/09 14:06
11/09/09 14:06
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
Originally Posted By: Damocles_
Its quite true, one of the few gamescenes, where crime is
not displayed in the funny/entertainment way.
In most other games and movies, the the viewer is just wathcing the actions of
criminals with interest, without relating it to reality.


my point exactly

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: darkinferno] #297747
11/09/09 15:59
11/09/09 15:59
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Posts: 1,565
innsbruck, austria
Quote:
I think Dark Inferno has got a non official copy !


... errrrmmmmm.... so what?

btt, this is really disturbing. even though i wonder "so this is disturbing... then what is gta? you're shooting civilians en masse in that game and yet it's not immersing at all"... am i the only one who thinks that way?


Yeah, but... Who is Lu?
Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: achaziel] #297765
11/09/09 18:38
11/09/09 18:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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Posts: 1,816
at my pc (duh)
i guess its not immersing because its expected from the gta, the player has no connection between whoever he's killing, in his/our minds, we're just shooting some dumb AI, doesnt mean much to the average person...

we can all connect with terrorism, airports, most of us already have that fear within us, so this is why this scene feels the way it does, its not necessarily more brutal than other games.. as damocles said:

"Its quite true, one of the few gamescenes, where crime is
not displayed in the funny/entertainment way"

call of duty was always trying to immerse players in REAL WAR, i think they may have hired a few writers now though, call of duty was never meant to be an arcade shooter but that was all it was in the past, even cod4s campaign wasnt very immersive, you didnt care that much, maybe because they keep switching between the characters before players can make an emotional connection to them..

kill an NPC [noone cares]
kill and NPC the player connects with [thats immersion]

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: ratchet] #297766
11/09/09 18:43
11/09/09 18:43
Joined: Nov 2009
Posts: 1
Pakistan,punjab
S
Shahzaib Offline
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Shahzaib  Offline
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Joined: Nov 2009
Posts: 1
Pakistan,punjab
plz sir tell me how did u shift player controls to another object...i watch ur game video its quite good...plz let me know what r the codes to get in n out from another model n also control it...

Re: THIS is how you immerse a player [cod4mw[SPOILER]] [Re: Shahzaib] #297780
11/09/09 21:34
11/09/09 21:34
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
this is really the wrong place to ask this and you are wayyy off topic, i will not go into it but its really simple, all you need is a variable like:

var In_Vehicle;

then say in your game, if In_Vehicle == 0, you can move your player, if In_Vehicle == 1 then your in a vehicle, just hide your player, make him passable and snap him to the vehicles position then when you press the button to exit the vehicles, you give control back to the player

i wont go in detail on this... but it should be easy

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