1 registered members (M_D),
1,430
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Gamestudio Extra
[Re: Captain_Kiyaku]
#296473
11/01/09 01:50
11/01/09 01:50
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Guys, Unity Indie CAN use shaders. It just can't use Render-To-Texture in shaders, that's all.
I don't know why people keep thinking it can't use shaders...
And i don't know why people are so mad at buying the pro version to get Render-To-Texture. When i got my A6 Pro, the only reason why i got it was RTT, so where is there difference? Just because A7 com offers RTT now too? Maybe Unity Indie will one day too? How many of you use RTT actually so often for games, especially for games that you are going to finish? I didn't see anyone in this thread imply that Unity-free can't use shaders. In fact, a lot of people are saying "put some shaders in Extra" because shaders are in Unity-free and not in any free version of A7. RTT is a big deal. I mentioned a bunch of reasons before (I think in this thread; if not, I did in the Tools thread), but I'll emphasize one that almost every 3D game has had for a while now: shadow-mapping. Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Gamestudio Extra
[Re: amy]
#296476
11/01/09 02:14
11/01/09 02:14
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
I don't know -- it has been a long time since I've tried other peoples' shaders, since I really enjoy writing shaders myself (to me A7's shader-related features are one of its biggest strengths).
Shadow mapping is essentially quite simple, but there are many different ways to try and overcome its shortcomings -- mainly that of resolution.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Gamestudio Extra
[Re: JibbSmart]
#296479
11/01/09 02:32
11/01/09 02:32
|
Joined: Feb 2007
Posts: 353
amy
Senior Member
|
Senior Member
Joined: Feb 2007
Posts: 353
|
Yes, I know. The basics are easy but it's extremely hard to achieve shadows in acceptable quality. Nice smoothing and getting rid of artifacts requires a lot of expertise. So do you have a usable solution yourself? I find it a bit funny that this shadow argument always comes up when Gamestudio doesn't even have a solution in its Pro edition. Some shader programmers always claim that you can do it yourself but I haven't seen anything convincing yet.
|
|
|
Re: Gamestudio Extra
[Re: amy]
#296483
11/01/09 03:33
11/01/09 03:33
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Yes, I know. The basics are easy but it's extremely hard to achieve shadows in acceptable quality. Nice smoothing and getting rid of artifacts requires a lot of expertise.
So do you have a usable solution yourself? No, I don't But I haven't tried yet (I haven't reached that stage in my current project, and I haven't had any shader work involving shadowmapping). I'm confident I could have a usable solution, but I'm wary of having a one-size-fits-all shadowmapping setup when the techniques used depend a lot on the situation. Jibb EDIT: Btw, in some cases you can see how other people do it just by interacting with their demos. For example, in Unity's "Room of Shadows" demo the sun uses a screen-space blur to soften the shadows (much like in A7's shader workshops), while the omni-lights are content with nothing to cover up the aliasing. It still looks good, but it's not difficult.
Last edited by JulzMighty; 11/01/09 09:41.
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Gamestudio Extra
[Re: jcl]
#296604
11/01/09 23:15
11/01/09 23:15
|
Joined: Aug 2009
Posts: 49 USA, South Carolina.
Silence_
Newbie
|
Newbie
Joined: Aug 2009
Posts: 49
USA, South Carolina.
|
If Extra version is going to become free, then wouldn't the Lite-C version and the Lite-C free version become pointless to offer? Then wouldn't that mean the people who purchased the Lite-C version recently deserve a discount too?
If "Pro" is the opposite of "Con", then is progress the opposite of congress?
|
|
|
Re: Gamestudio Extra
[Re: Rei_Ayanami]
#297065
11/04/09 21:30
11/04/09 21:30
|
Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
|
Member
Joined: Nov 2008
Posts: 196
the wrong place
|
Do someone know when the free version of gamestudio extra will be available?
- Muhsin Kaymak
Come and play my new browsergame - Valley Of Wolves: http://www.mafiacreator.com/ValleyOfWolvesHurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it! And be the most feared MafiaBoss in the World!!
|
|
|
|