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Re: Gamestudio Extra [Re: Captain_Kiyaku] #296473
11/01/09 01:50
11/01/09 01:50
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Captain_Kiyaku
Guys, Unity Indie CAN use shaders. It just can't use Render-To-Texture in shaders, that's all.

I don't know why people keep thinking it can't use shaders...

And i don't know why people are so mad at buying the pro version to get Render-To-Texture. When i got my A6 Pro, the only reason why i got it was RTT, so where is there difference? Just because A7 com offers RTT now too? Maybe Unity Indie will one day too? How many of you use RTT actually so often for games, especially for games that you are going to finish?
I didn't see anyone in this thread imply that Unity-free can't use shaders. In fact, a lot of people are saying "put some shaders in Extra" because shaders are in Unity-free and not in any free version of A7. RTT is a big deal. I mentioned a bunch of reasons before (I think in this thread; if not, I did in the Tools thread), but I'll emphasize one that almost every 3D game has had for a while now: shadow-mapping.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Gamestudio Extra [Re: JibbSmart] #296474
11/01/09 01:59
11/01/09 01:59
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Posts: 353
Maybe I am not up to date but I still haven't seen a really reliable and production ready shadow-mapping solution for A7. Is there one? Unity at least has one in Pro.

Re: Gamestudio Extra [Re: amy] #296476
11/01/09 02:14
11/01/09 02:14
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I don't know -- it has been a long time since I've tried other peoples' shaders, since I really enjoy writing shaders myself (to me A7's shader-related features are one of its biggest strengths).

Shadow mapping is essentially quite simple, but there are many different ways to try and overcome its shortcomings -- mainly that of resolution.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Gamestudio Extra [Re: JibbSmart] #296479
11/01/09 02:32
11/01/09 02:32
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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A

Joined: Feb 2007
Posts: 353
Yes, I know. The basics are easy but it's extremely hard to achieve shadows in acceptable quality. Nice smoothing and getting rid of artifacts requires a lot of expertise.

So do you have a usable solution yourself?

I find it a bit funny that this shadow argument always comes up when Gamestudio doesn't even have a solution in its Pro edition. Some shader programmers always claim that you can do it yourself but I haven't seen anything convincing yet. tongue

Re: Gamestudio Extra [Re: amy] #296483
11/01/09 03:33
11/01/09 03:33
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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WA, Australia
Quote:
Yes, I know. The basics are easy but it's extremely hard to achieve shadows in acceptable quality. Nice smoothing and getting rid of artifacts requires a lot of expertise.

So do you have a usable solution yourself?
No, I don't laugh But I haven't tried yet (I haven't reached that stage in my current project, and I haven't had any shader work involving shadowmapping). I'm confident I could have a usable solution, but I'm wary of having a one-size-fits-all shadowmapping setup when the techniques used depend a lot on the situation.

Jibb

EDIT: Btw, in some cases you can see how other people do it just by interacting with their demos. For example, in Unity's "Room of Shadows" demo the sun uses a screen-space blur to soften the shadows (much like in A7's shader workshops), while the omni-lights are content with nothing to cover up the aliasing. It still looks good, but it's not difficult.

Last edited by JulzMighty; 11/01/09 09:41.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Gamestudio Extra [Re: jcl] #296604
11/01/09 23:15
11/01/09 23:15
Joined: Aug 2009
Posts: 49
USA, South Carolina.
Silence_ Offline
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Silence_  Offline
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Joined: Aug 2009
Posts: 49
USA, South Carolina.
If Extra version is going to become free, then wouldn't the Lite-C version and the Lite-C free version become pointless to offer? Then wouldn't that mean the people who purchased the Lite-C version recently deserve a discount too?


If "Pro" is the opposite of "Con", then is progress the opposite of congress?
Re: Gamestudio Extra [Re: Silence_] #296818
11/03/09 08:17
11/03/09 08:17
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
If I can have a vote, I'll vote for beam and streak for particle instead shaders...
I mean, even LiteC Free has beam and streak option, but why not in Extra??

Re: Gamestudio Extra [Re: bart_the_13th] #296880
11/03/09 17:02
11/03/09 17:02
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
liteC = beam & streak - what the heck???

Re: Gamestudio Extra [Re: Rei_Ayanami] #297065
11/04/09 21:30
11/04/09 21:30
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
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Muhsin  Offline
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Joined: Nov 2008
Posts: 196
the wrong place
Do someone know when the free version of gamestudio extra will be available?

- Muhsin Kaymak


Come and play my new browsergame - Valley Of Wolves:

http://www.mafiacreator.com/ValleyOfWolves

Hurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it!
And be the most feared MafiaBoss in the World!!
Re: Gamestudio Extra [Re: Muhsin] #297074
11/04/09 22:20
11/04/09 22:20
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
jcl knows wink

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