4 registered members (Quad, TipmyPip, Nymphodora, 1 invisible),
336
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Machinery_Frank]
#296579
11/01/09 21:18
11/01/09 21:18
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
You wrote some false comments in your last post, lostclimate. Here is an interview where you can read that the indie version did not made too much money for the Unity makers: http://www.gamasutra.com/php-bin/news_index.php?story=25840"Unity Indie isn't generating a significant portion of our revenue, and we've always had this vision of democratizing our tools." And here is a blog about it: http://blogs.unity3d.com/"Unity Indie was a cool product... But also it’s not been a significant part of our business at all: Unity Pro, Unity Wii and Unity iPhone for the bulk of our (rapidly growing) livelyhood." gstudio com kills unity indie still and as far as ability, with enough skill, it can do as much as unity pro Yes, and the same pro users can make it with Ogre, Irrlicht or Unity Indie, while not spending money. The point of spending money is: getting a better work flow or a more powerful engine, better documentation and access to more platforms for your final product. You get what you pay for. I never said the indie brought them in much money at all, I'm not sure where you got that, and as far as getting a better workflow or more powerful Im just saying that unity indie vs lite-c is trading power for workflow, where everyone keeps acting like unity indie is the ultimate, and beats gstudio, really its just a trade. EDIT: Actually there's a misunderstanding. lostclimate was saying that GS's sales are mostly Com and Pro, not Extra, in response to AlbertoT saying GS's situation would perhaps be the opposite of Unity's.
I dont think so Lets say Unity Indie == 3dgs Com UnityPro == 3dgs Pro Apparently most of Unity revenues come from UnityPro Assumimg that the member's share is 50/50 than about 13 % of the Unity incomes should be generated by the Indie version, It is not an negligible amount of money , in my opinion, such as to justifiy a free version I must suppose then that , let's say 80 % of the Unity members own the Pro version I dont think thatthis is the case for 3dgs There is something strange Their business of course where do you get that comparison at all, unity indie == gs extra unity pro == gs comm is a wayyyy more accurate comparison.
Last edited by lostclimate; 11/01/09 21:29.
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: lostclimate]
#296584
11/01/09 21:40
11/01/09 21:40
|
Joined: Feb 2007
Posts: 353
amy
Senior Member
|
Senior Member
Joined: Feb 2007
Posts: 353
|
where do you get that comparison at all, unity indie == gs extra unity pro == gs comm
is a wayyyy more accurate comparison. Only if you solely base it on the render-to-texture feature. Unity has a lot more to offer over Gamestudio like the better physics engine, the terrain and vegetation system, unlimited multiplayer, c#/boo/unityscript,...
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: amy]
#296588
11/01/09 22:16
11/01/09 22:16
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Only if you solely base it on the render-to-texture feature. Or the position within their price range. Unity Indie and GS Extra -- Both were each company's cheapest product. Both became free, both citing their respective products contributing very little to their overall profits as the reason. Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: amy]
#296589
11/01/09 22:17
11/01/09 22:17
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
where do you get that comparison at all, unity indie == gs extra unity pro == gs comm
is a wayyyy more accurate comparison. Only if you solely base it on the render-to-texture feature. Unity has a lot more to offer over Gamestudio like the better physics engine, the terrain and vegetation system, unlimited multiplayer, c#/boo/unityscript,... what about plugins and expandablity?
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: amy]
#296595
11/01/09 22:41
11/01/09 22:41
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
The strong point of unity is the workflow that is profesionnal tools ! In world editor : import a model, assign textures (or load from directory) , choose shader , edit animations names and length for animated models : All that in the world editor : Just big -Want to edit terrain just do it right here in the same world editor ! -Want to edit physic properties , just do it in world editor also. Caus all core have been written in modern interface graphics, it look clean and allow all sort of things like panels, drag and drop elements on others.
Last edited by ratchet; 11/01/09 22:43.
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: ratchet]
#296600
11/01/09 23:05
11/01/09 23:05
|
Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
|
Unity's workflow blows GS's workflow, anytime, anywhere. From designer point of view, i dont think GS is an option when there is Unity free.
But you can't say same thing about lite-c. Maybe because i am very new to unity's scripting concept, but i'd prefer lite-c over unity's scripting choices. Lite-c Feels more free, i prototype faster(programming wise) in lite-c. Not talking about being corss platform, since more than two thirds of user postin itt are only hobby developers and dont have/wont have commercial concerns, and highly possible that anyone other than their family/frineds wont see what they made.
3333333333
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: lostclimate]
#296606
11/01/09 23:19
11/01/09 23:19
|
Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
|
Serious User
Joined: Oct 2006
Posts: 1,245
|
where do you get that comparison at all, unity indie == gs extra unity pro == gs comm
is a wayyyy more accurate comparison. Even so, You did not get the point Apparentely Unity3d has a lot of Pro users ( 1500 usd) while I dont think it is the case of 3dgs
|
|
|
Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: AlbertoT]
#297706
11/09/09 12:19
11/09/09 12:19
|
Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
|
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
|
sorry for reviving this topic but i was playing with unity and i realized that if 3dgs was to implement WED into GED, then it'd stand a real chance, the major drawback of this engine is the art pipeline [level design and such] most dont know this because most never have to complete a full level...
and i just opened GED today and first thing i tried to make a terrain and it said open terrain, instead of create new.... not that i cant do it or am lazy but that immediately showed me something.. oh well, i'll continue playing with it, hopefully it can give me a level design pipeline
[edit] and another point, when i finished editing my terrain with painting and such, it becomes another pain to make it look the same from your script, once again, this isnt about my ability to do so, i just started GED, didnt care of it before, so am comparing to what i saw in unity
[edit] video window problems, annoying [this isnt a multitext terrain popup] but its looking ok
[edit] tried importing a model, it reset my terrain painting for some reason so am too bored to care
[edit] tried deleting a texture, it deleted the terrain, oh well, now i know what to do so i click undo to bring my terrain back annnnd: script error or something error1105 or something GED now needs to be closed [dude, wtf]
oh well, guess i'll have to try something else, on to blender -mumbles-
Last edited by darkinferno; 11/09/09 12:53.
|
|
|
|