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Re: Survival! server update [Re: SchokoKeks] #297076
11/04/09 22:27
11/04/09 22:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Cool news laugh

I'm really impatient to test a version using Anet !
ANet is free for use even for a commercial title ?

Perhaps it will be an new world and ennemies, why not some new gameplay concepts (power ups,skills, temporary boost).

Keep it up !

Re: Survival! server update [Re: SchokoKeks] #297077
11/04/09 22:32
11/04/09 22:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
fun game.

Re: Survival! server update [Re: ratchet] #297079
11/04/09 22:40
11/04/09 22:40
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Originally Posted By: ratchet

Perhaps it will be an new world and ennemies, why not some new gameplay concepts (power ups,skills, temporary boost).


i think you misunderstood me. the new project has nothing do to with this version, except for it also being a multiplayer game. it's not going to be an FPS, thats all i'm going to say to avoid flame wars and the usual "I knew it" when i'll annouce that that project will be canceled, too wink

ANet is not free, but i'm thinking about buying it, if everything goes all right. the 4 player limit of the demo might be enough for a small public test.

Re: Survival! server update [Re: SchokoKeks] #297699
11/09/09 11:43
11/09/09 11:43
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
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Joined: Nov 2002
Posts: 913
Berlin, Germany
because a user requested it, I'm going to release the old c-script sourcecode so you can try to learn from it or continue the game. I'm not going to include the assets, because some of them aren't free and I'm not allowed to distribute them (except for releases of games, that is). The code is going to be free for any usage you'd like, including commercial usage.

The code is hardly commented, but I'm going to write a short "Guide to Code" which will describe the most important functions and the startup and connection initialization. I think I'll be done by tuesday or friday.

Re: Survival! server update [Re: SchokoKeks] #297737
11/09/09 14:36
11/09/09 14:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Great contribution!
The game was fun to play with others from the community, it was one of the biggest events in these forums.
I hope there will happen something similar from time to time.

Survival! sourcecode released [Re: Pappenheimer] #298097
11/11/09 22:21
11/11/09 22:21
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Sourcecode is now released, look here:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=298094

@Pappenheimer: Thank you for the kind words. The community seems to be a bit too quiet lately, maybe there is more coming. Or everyone is switching to Unity.

Re: Survival! sourcecode released [Re: SchokoKeks] #298424
11/14/09 22:23
11/14/09 22:23
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
Member
Martek  Offline
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Wow, thank you for contribution. I think I can learn a lot about networking with this code ;-)


3D Gamestudio A7 Extra
Re: Survive! version 0.57 update / online team survival game [Re: SchokoKeks] #300854
12/05/09 22:27
12/05/09 22:27
Joined: Dec 2009
Posts: 71
N
ncc1701d Offline
Junior Member
ncc1701d  Offline
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Joined: Dec 2009
Posts: 71
I tryed the game seemed fun so far but I kept getting bothered by one thing. I was running game in window 640x480. My mouse hand showed up over the game so I got confused between using mouse hand verses the cross hair to aim and shoot. I also had problem where i had to move my hand off the window to move the crosshair over target but then when i left click mouse to fire the gun the whole game was no longer the focus and I activated another program running in another window in the background.

Re: Survive! version 0.57 update / online team survival game [Re: ncc1701d] #300856
12/05/09 23:12
12/05/09 23:12
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Hi, I'm happy you like the game!
About window mode: What you describe is how every 1st person game made with the 3d gamestudio behaves in window mode. The only way to avoid that is to play in full screen mode, simply check the 'Full screen' option in the starter.

Additionally, I'm no longer working on the game, as you might have read. The server will go offline soon, when I'll need it for my new project. That will probably be February 2010, maybe earlier.

Re: Survive! version 0.57 update / online team survival game [Re: Rei_Ayanami] #301267
12/09/09 10:44
12/09/09 10:44
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
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Joined: Nov 2002
Posts: 913
Berlin, Germany
Okay, just tried out the game after a longer time, the server has been running for weeks, and now there are synchronizing issues! Entitys don't have the same position on server and client, although they are synchronized via dplay_entrate!

Another good reason for my switch to ANet for future projects, I just hope it does not have such problems.

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